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authorQAston <none@none>2010-01-18 20:15:23 +0100
committerQAston <none@none>2010-01-18 20:15:23 +0100
commitf03a2a60e7c40a5ac1bac2ddb576b3c4d0ed9027 (patch)
treedcb8cf1ea841c5374a563c4920c4bff81245d3a8 /src/game/SpellAuras.h
parent17d407f347ff67736a79612c81fced98cb4fc114 (diff)
*Use std::map instead of UNORDERED_MAP for storing aura applications of an aura.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r--src/game/SpellAuras.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 1d0900c437e..8d0a11c4877 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -78,7 +78,7 @@ class AuraApplication
class TRINITY_DLL_SPEC Aura
{
public:
- typedef UNORDERED_MAP<uint64, AuraApplication *> ApplicationMap;
+ typedef std::map<uint64, AuraApplication *> ApplicationMap;
static Aura * TryCreate(SpellEntry const* spellproto, uint8 effMask, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);
static Aura * TryCreate(SpellEntry const* spellproto, WorldObject * owner, Unit * caster, int32 *baseAmount = NULL, Item * castItem = NULL, uint64 casterGUID = 0);