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authorMachiavelli <none@none>2009-10-10 18:19:34 +0200
committerMachiavelli <none@none>2009-10-10 18:19:34 +0200
commitfe5a3e3c431f897497264beb255b22eeb318d3cf (patch)
tree0b2d12f6a58e84ad221f018227b157b7d86a90bf /src/game/SpellAuras.h
parentc70c43c1b0ce53ee64c3abfcc9e9cc97a8992250 (diff)
* Backout a part of the latest Mangos merge, armor penetration related. Please first check whether or not we need the code, then test it, then push to repo, one change per commit.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r--src/game/SpellAuras.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index fe82a319f20..821e208d6b7 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -333,7 +333,6 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);
void HandleAuraModCritPct(bool Apply, bool Real, bool changeAmount);
void HandleAuraLinked(bool Apply, bool Real, bool changeAmount);
- void HandleModTargetArmorPct(bool Apply, bool Real, bool changeAmount);
void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount);
int32 CalculateCrowdControlAuraAmount(Unit * caster);