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authormegamage <none@none>2009-08-10 15:32:08 -0500
committermegamage <none@none>2009-08-10 15:32:08 -0500
commitfeba13e6504bc8c1523b1101d3131d3afb219577 (patch)
tree4e5519dc08c75b0c7497ff9c01bc61361ad8adc8 /src/game/SpellAuras.h
parent0ed719c558e90fe2fb9ec4c2afb2fdce758e0654 (diff)
*change SPELL_AURA_MOD_ARMOR_PENETRATION_PCT to reduce armor on target and add cap amount of armor reduced by armor penetration rating By thenecromancer
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellAuras.h')
-rw-r--r--src/game/SpellAuras.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 6a1c11e49c9..e05e255b412 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -331,7 +331,6 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleAuraAllowOnlyAbility(bool apply, bool Real, bool changeAmount);
void HandleCharmConvert(bool apply, bool Real, bool changeAmount);
void HandleReflectSpells( bool Apply, bool Real , bool changeAmount);
- void HandleModArmorPenetrationPct(bool Apply, bool Real, bool changeAmount);
void HandleAuraInitializeImages(bool Apply, bool Real, bool changeAmount);
void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);