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authormegamage <none@none>2009-01-09 11:36:50 -0600
committermegamage <none@none>2009-01-09 11:36:50 -0600
commit0f0f38c6d767845ba33d4d5cf533237fe1e575dd (patch)
tree4500e6a79c50c1f3f0dba06c0d9049f5827d287c /src/game/SpellEffects.cpp
parent2483026d8e822d31e8e85c7f2422c4a85f251222 (diff)
*Fix a bug that melee weapon spells deal too much damage.
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
-rw-r--r--src/game/SpellEffects.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 33cdd325545..187ecf5eb60 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -597,8 +597,11 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
}
}
- if(damage >= 0)
- m_damage+= damage;
+ if(m_originalCaster)
+ damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE);
+
+ if(damage > 0)
+ m_damage += damage;
}
}