diff options
| author | megamage <none@none> | 2009-01-09 11:36:50 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-01-09 11:36:50 -0600 |
| commit | 0f0f38c6d767845ba33d4d5cf533237fe1e575dd (patch) | |
| tree | 4500e6a79c50c1f3f0dba06c0d9049f5827d287c /src/game/SpellEffects.cpp | |
| parent | 2483026d8e822d31e8e85c7f2422c4a85f251222 (diff) | |
*Fix a bug that melee weapon spells deal too much damage.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
| -rw-r--r-- | src/game/SpellEffects.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 33cdd325545..187ecf5eb60 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -597,8 +597,11 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) } } - if(damage >= 0) - m_damage+= damage; + if(m_originalCaster) + damage = m_originalCaster->SpellDamageBonus(unitTarget, m_spellInfo, damage, SPELL_DIRECT_DAMAGE); + + if(damage > 0) + m_damage += damage; } } |
