diff options
| author | megamage <none@none> | 2008-11-11 17:49:51 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2008-11-11 17:49:51 -0600 |
| commit | d06130f88c836f42342519723acb0cb926daae72 (patch) | |
| tree | 5e950a521b47afdb6d07b1502b1a924de072c5e8 /src/game/SpellEffects.cpp | |
| parent | b9c7086f056feb10d86ed76bdbfe356050455276 (diff) | |
[svn] Fix some aura_interrupt_flag to correctly remove auras.
Add interrupt_flag_unattackable. Source: mangos forum. Adapted by F636y623.
Add function CombatStart().
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellEffects.cpp')
| -rw-r--r-- | src/game/SpellEffects.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index b0744d9b009..d21f9ff7525 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3479,7 +3479,7 @@ void Spell::EffectPickPocket(uint32 /*i*/) else { // Reveal action + get attack - m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_STEALTH); + m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LOOT); if (((Creature*)unitTarget)->AI()) ((Creature*)unitTarget)->AI()->AttackStart(m_caster); } |
