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authormegamage <none@none>2009-06-10 14:37:30 -0500
committermegamage <none@none>2009-06-10 14:37:30 -0500
commit375641398a43fd9c1c72eba7ae5b7bb4e045b239 (patch)
tree0f82114e2a5f49b2c78bc2eec3a710e19485251b /src/game/SpellHandler.cpp
parentbb3c1e2eaef10362a0797f4b04a0d60aee42ee42 (diff)
[7983] Make static Spell::SendCastResult accessable from script DLL. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r--src/game/SpellHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index b3655448a1a..1a9bc13eab8 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -130,7 +130,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
{
- // free greay item aftre use faul
+ // free gray item after use fail
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
// send spell error