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authorKudlaty <none@none>2009-05-22 17:43:14 +0200
committerKudlaty <none@none>2009-05-22 17:43:14 +0200
commit3bd98584170536d16cc7e09ee5e8921b9a3de9fb (patch)
tree9051beafbaeb1ade49a64cc8a05bbfa89fe022bc /src/game/SpellHandler.cpp
parentab5b273d3cc02f9db39864b39c55a619dc0a88e6 (diff)
Add a column to npc_spellclick_spells table to check if quest is completed/rewarded or incompleted
1: completed or rewarded; 3: incompleted; default 3 --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r--src/game/SpellHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 644d8bc919b..ca675dcd931 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -499,7 +499,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
SpellClickInfoMap const& map = objmgr.mSpellClickInfoMap;
for(SpellClickInfoMap::const_iterator itr = map.lower_bound(unit->GetEntry()); itr != map.upper_bound(unit->GetEntry()); ++itr)
{
- if(itr->second.questId == 0 || _player->GetQuestStatus(itr->second.questId) == QUEST_STATUS_INCOMPLETE)
+ if(itr->second.questId == 0 || _player->GetQuestStatus(itr->second.questId) == itr->second.questStatus)
{
Unit *caster = (itr->second.castFlags & 0x1) ? (Unit*)_player : (Unit*)unit;
Unit *target = (itr->second.castFlags & 0x2) ? (Unit*)_player : (Unit*)unit;