aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellHandler.cpp
diff options
context:
space:
mode:
authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/SpellHandler.cpp
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r--src/game/SpellHandler.cpp111
1 files changed, 107 insertions, 4 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 31eb05ae802..b8aa4469472 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "DBCStores.h"
#include "WorldPacket.h"
@@ -31,50 +32,61 @@
#include "TemporarySummon.h"
#include "SpellAuras.h"
#include "CreatureAI.h"
+
void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
{
// TODO: add targets.read() check
Player* pUser = _player;
+
// ignore for remote control state
if(pUser->m_mover != pUser)
return;
+
uint8 bagIndex, slot;
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
uint8 cast_count; // next cast if exists (single or not)
uint64 item_guid;
uint32 glyphIndex; // something to do with glyphs?
uint32 spellid; // casted spell id
+
recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
+
Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
if(!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
+
if(pItem->GetGUID() != item_guid)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
+
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
+
ItemPrototype const *proto = pItem->GetProto();
if(!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
+
// some item classes can be used only in equipped state
if(proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
+
uint8 msg = pUser->CanUseItem(pItem);
if( msg != EQUIP_ERR_OK )
{
pUser->SendEquipError( msg, pItem, NULL );
return;
}
+
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
if( proto->Class == ITEM_CLASS_CONSUMABLE &&
!(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) &&
@@ -83,6 +95,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
return;
}
+
if (pUser->isInCombat())
{
for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
@@ -97,6 +110,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
}
}
+
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
{
@@ -106,26 +120,31 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
pItem->SetBinding( true );
}
}
+
SpellCastTargets targets;
if (!targets.read(&recvPacket, pUser))
return;
+
targets.Update(pUser);
+
if (!pItem->IsTargetValidForItemUse(targets.getUnitTarget()))
{
// free gray item after use fail
pUser->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
+
// send spell error
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
{
- // for implicit area/coord target spells
+ // for implicit area/coord target spells
if(!targets.getUnitTarget())
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
- // for explicit target spells
+ // for explicit target spells
else
- Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
+ Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_BAD_TARGETS);
}
return;
}
+
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
if(!Script->ItemUse(pUser,pItem,targets))
{
@@ -133,46 +152,59 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
}
}
+
#define OPEN_CHEST 11437
#define OPEN_SAFE 11535
#define OPEN_CAGE 11792
#define OPEN_BOOTY_CHEST 5107
#define OPEN_STRONGBOX 8517
+
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
+
Player* pUser = _player;
+
// ignore for remote control state
if(pUser->m_mover != pUser)
return;
+
uint8 bagIndex, slot;
+
recvPacket >> bagIndex >> slot;
+
sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
+
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
if(!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
}
+
ItemPrototype const *proto = pItem->GetProto();
if(!proto)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
return;
}
+
if(!pUser->GetSession()->HandleOnItemOpen(pItem))
return;
+
// locked item
uint32 lockId = proto->LockID;
if(lockId)
{
LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
+
if (!lockInfo)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
sLog.outError( "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId);
return;
}
+
// required picklocking
if(lockInfo->Skill[1] || lockInfo->Skill[0])
{
@@ -180,6 +212,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
return;
}
}
+
if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
{
QueryResult *result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
@@ -188,6 +221,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 flags = fields[1].GetUInt32();
+
pItem->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
pItem->SetEntry(entry);
pItem->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
@@ -205,36 +239,51 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
else
pUser->SendLoot(pItem->GetGUID(),LOOT_CORPSE);
}
+
void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
{
uint64 guid;
+
recv_data >> guid;
+
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
+
// ignore for remote control state
if(_player->m_mover != _player)
return;
+
GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
+
if(!obj)
return;
+
if (Script->GOHello(_player, obj))
return;
+
obj->Use(_player);
}
+
void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
{
uint64 guid;
recvPacket >> guid;
+
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
+
// ignore for remote control state
if(_player->m_mover != _player)
return;
+
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
if(!go)
return;
+
if(!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
return;
+
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
}
+
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
@@ -242,6 +291,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
recvPacket >> cast_count;
recvPacket >> spellId;
recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received)
+
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
@@ -249,15 +299,19 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
+
sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
spellId, cast_count, unk_flags, (uint32)recvPacket.size());
+
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+
if(!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
+
if(mover->GetTypeId()==TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
@@ -278,14 +332,17 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
return;
}
}
+
// Client is resending autoshot cast opcode when other spell is casted during shoot rotation
// Skip it to prevent "interrupt" message
if (IsAutoRepeatRangedSpell(spellInfo) && _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
&& _player->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
return;
+
// can't use our own spells when we're in possession of another unit,
if(_player->isPossessing())
return;
+
// client provided targets
SpellCastTargets targets;
if(!targets.read(&recvPacket,mover))
@@ -293,6 +350,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
+
// some spell cast packet including more data (for projectiles?)
if (unk_flags & 0x02)
{
@@ -303,36 +361,46 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
MovementInfo movementInfo;
ReadMovementInfo(recvPacket, &movementInfo);
}
+
// auto-selection buff level base at target level (in spellInfo)
if(targets.getUnitTarget())
{
SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
+
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
if(actualSpellInfo)
spellInfo = actualSpellInfo;
}
+
Spell *spell = new Spell(mover, spellInfo, false);
spell->m_cast_count = cast_count; // set count of casts
spell->prepare(&targets);
}
+
void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
{
uint32 spellId;
+
recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
recvPacket >> spellId;
+
if(_player->IsNonMeleeSpellCasted(false))
_player->InterruptNonMeleeSpells(false,spellId,false);
}
+
void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
{
uint32 spellId;
recvPacket >> spellId;
+
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if (!spellInfo)
return;
+
// not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
if(!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
return;
+
// channeled spell case (it currently casted then)
if (IsChanneledSpell(spellInfo))
{
@@ -341,96 +409,124 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
return;
}
+
// non channeled case
// maybe should only remove one buff when there are multiple?
_player->RemoveAurasDueToSpell(spellId, 0, AURA_REMOVE_BY_CANCEL);
}
+
void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
{
uint64 guid;
uint32 spellId;
+
recvPacket >> guid;
recvPacket >> spellId;
+
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
if(!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %u", spellId);
return;
}
+
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
+
if(!pet)
{
sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid)) );
return;
}
+
if(pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
{
sLog.outError( "HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
+
if(!pet->isAlive())
{
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
return;
}
+
pet->RemoveAurasDueToSpell(spellId);
+
pet->AddCreatureSpellCooldown(spellId);
}
+
void WorldSession::HandleCancelGrowthAuraOpcode( WorldPacket& /*recvPacket*/)
{
// nothing do
}
+
void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*/)
{
// may be better send SMSG_CANCEL_AUTO_REPEAT?
// cancel and prepare for deleting
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
}
+
void WorldSession::HandleCancelChanneling( WorldPacket & recv_data)
{
recv_data.read_skip<uint32>(); // spellid, not used
+
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER)
return;
+
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
}
+
void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
{
// ignore for remote control state
if(_player->m_mover != _player)
return;
+
uint8 slotId;
+
recvPacket >> slotId;
+
++slotId;
if (slotId >= MAX_TOTEM_SLOT)
return;
+
if(!_player->m_SummonSlot[slotId])
return;
+
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
// Don't unsummon sentry totem
if(totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
((Totem*)totem)->UnSummon();
}
+
void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
+
if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
if(spellInfo)
_player->CastSpell(_player,spellInfo,false,0);
+
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
}
+
void WorldSession::HandleSpellClick( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid;
+
// this will get something not in world. crash
Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
+
if(!unit)
return;
+
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
if(!unit->IsInWorld())
{
@@ -438,6 +534,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
assert(false);
return;
}
+
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
for(SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
{
@@ -449,15 +546,19 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
caster->CastSpell(target, itr->second.spellId, true, NULL, NULL, origCasterGUID);
}
}
+
if(unit->IsVehicle())
_player->EnterVehicle(unit);
+
unit->AI()->DoAction(EVENT_SPELLCLICK);
}
+
void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_GET_MIRRORIMAGE_DATA");
uint64 guid;
recv_data >> guid;
+
// Get unit for which data is needed by client
Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
if(!unit)
@@ -476,12 +577,14 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
data << (uint8)pCreator->getGender();
data << (uint8)pCreator->getClass();
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 0); // skin
+
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 1); // face
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 2); // hair
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 3); // haircolor
data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair
+
data << (uint32)pCreator->GetGuildId(); // unk
- static const EquipmentSlots ItemSlots[] =
+ static const EquipmentSlots ItemSlots[] =
{
EQUIPMENT_SLOT_HEAD,
EQUIPMENT_SLOT_SHOULDERS,