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authormegamage <none@none>2009-05-05 16:56:15 -0500
committermegamage <none@none>2009-05-05 16:56:15 -0500
commite69d2cbed95b6cddd009f68dd80fd4614342d1fc (patch)
tree8dd0777d15adf284f2b0146e791ac4cd868b36e3 /src/game/SpellHandler.cpp
parentdcb2b5aa019c409b1b9b1061aa4dd24c8ecacb5d (diff)
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to npc_spellclick_spells, otherwise you won't be able to use them --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellHandler.cpp')
-rw-r--r--src/game/SpellHandler.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 5cd5da67118..c24a9e2bb92 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -483,3 +483,30 @@ void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
}
}
+void WorldSession::HandleSpellClick( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 8);
+
+ uint64 guid;
+ recv_data >> guid;
+
+ Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
+
+ if(!unit)
+ return;
+
+ SpellClickInfoMap const& map = objmgr.mSpellClickInfoMap;
+ for(SpellClickInfoMap::const_iterator itr = map.lower_bound(unit->GetEntry()); itr != map.upper_bound(unit->GetEntry()); ++itr)
+ {
+ if(itr->second.questId == 0 || _player->GetQuestStatus(itr->second.questId) == QUEST_STATUS_INCOMPLETE)
+ {
+ Unit *caster = (itr->second.castFlags & 0x1) ? (Unit*)_player : (Unit*)unit;
+ Unit *target = (itr->second.castFlags & 0x2) ? (Unit*)_player : (Unit*)unit;
+
+ caster->CastSpell(target, itr->second.spellId, true);
+ }
+ }
+
+ if(unit->isVehicle())
+ _player->EnterVehicle((Vehicle*)unit);
+}