diff options
author | megamage <none@none> | 2009-09-02 18:11:11 -0500 |
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committer | megamage <none@none> | 2009-09-02 18:11:11 -0500 |
commit | 9d161ff757daf47335f7cc84825463cc30818c8c (patch) | |
tree | 2699fefb968d8628c3db688fe23527dedd3b9d9f /src/game/SpellMgr.cpp | |
parent | b8d1a0cd1794caab60d5815652355945de4586b3 (diff) |
[8449] Deprecate healing/damage item mods and merge internal data in to spell power. Author: VladimirMangos
* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE
and drop support code.
* Merge healing/damage base spell bonus fields and function to spell power field/function.
--HG--
branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r-- | src/game/SpellMgr.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 1b7b5065af2..c60b6d77aed 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1153,8 +1153,6 @@ void SpellMgr::LoadSpellTargetPositions() bar.step(); - ++count; - uint32 Spell_ID = fields[0].GetUInt32(); SpellTargetPosition st; @@ -1201,6 +1199,7 @@ void SpellMgr::LoadSpellTargetPositions() } mSpellTargetPositions[Spell_ID] = st; + ++count; } while( result->NextRow() ); |