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authormegamage <none@none>2009-09-02 18:11:11 -0500
committermegamage <none@none>2009-09-02 18:11:11 -0500
commit9d161ff757daf47335f7cc84825463cc30818c8c (patch)
tree2699fefb968d8628c3db688fe23527dedd3b9d9f /src/game/SpellMgr.cpp
parentb8d1a0cd1794caab60d5815652355945de4586b3 (diff)
[8449] Deprecate healing/damage item mods and merge internal data in to spell power. Author: VladimirMangos
* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE and drop support code. * Merge healing/damage base spell bonus fields and function to spell power field/function. --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 1b7b5065af2..c60b6d77aed 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1153,8 +1153,6 @@ void SpellMgr::LoadSpellTargetPositions()
bar.step();
- ++count;
-
uint32 Spell_ID = fields[0].GetUInt32();
SpellTargetPosition st;
@@ -1201,6 +1199,7 @@ void SpellMgr::LoadSpellTargetPositions()
}
mSpellTargetPositions[Spell_ID] = st;
+ ++count;
} while( result->NextRow() );