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authormegamage <none@none>2008-10-25 10:37:28 -0500
committermegamage <none@none>2008-10-25 10:37:28 -0500
commit43436c8f303ba228cfc16d26cfdf08a786036eee (patch)
tree8c5b45b39643603e23caa86cb53658ec12053dec /src/game/SpellMgr.cpp
parente22427d4b0f962729957d6dd6aeb85975419cd18 (diff)
[svn] Continue the work of rewriting spell target selection functions (warning: this may cause some spells broken).
Add some spell_script_target. Delete some workaround in scripts (since core provides spell support now). --HG-- branch : trunk
Diffstat (limited to 'src/game/SpellMgr.cpp')
-rw-r--r--src/game/SpellMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index bafc54ba2f0..efb83aa0fe2 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1793,7 +1793,7 @@ void SpellMgr::LoadSpellScriptTarget()
continue;
}
- bool targetfound = false;
+ /*bool targetfound = false;
for(int i = 0; i <3; ++i)
{
if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT ||
@@ -1809,7 +1809,7 @@ void SpellMgr::LoadSpellScriptTarget()
{
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry);
continue;
- }
+ }*/
if( type >= MAX_SPELL_TARGET_TYPE )
{