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authormegamage <none@none>2009-06-19 17:13:36 -0500
committermegamage <none@none>2009-06-19 17:13:36 -0500
commit39d3b492fe78cf50c147ce0e017614be6b074741 (patch)
treeca6ea328ca701cb740a4aab681f7e0b05e3367f1 /src/game/StatSystem.cpp
parent8f0cb4a3a291869472e7b793f4ab550b6760430c (diff)
*Update creature damage calculation.
--HG-- branch : trunk
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r--src/game/StatSystem.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 1d6ad79fda8..bb7b1273ac0 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -881,10 +881,10 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
- float base_value = GetModifierValue(unitMod, BASE_VALUE)
- + (weapon_mindamage + weapon_maxdamage)
- * GetTotalAttackPowerValue(attType) / (getLevel() * 30);
- //float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
+ //float base_value = GetModifierValue(unitMod, BASE_VALUE)
+ // + (weapon_mindamage + weapon_maxdamage)
+ // * GetTotalAttackPowerValue(attType) / (getLevel() * 30);
+ float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
float total_pct = GetModifierValue(unitMod, TOTAL_PCT);