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authorvisagalis <none@none>2008-11-14 16:28:45 -0600
committervisagalis <none@none>2008-11-14 16:28:45 -0600
commitd1e759479b3f31cccc270e40d3e6af13204eb627 (patch)
tree59ff1f0ae9e3537bdcd1aba10141a83d18fb02ab /src/game/TaxiHandler.cpp
parenteefcc9026b638ba1e114b208ce8f40e9d49bdf65 (diff)
[svn] *** Source: MaNGOS ***
* Fixed build extractor at Windows Vista. Author: Vladimir * Fixed comment text and code indentifiers spelling. Author: Vladimir & Paradox. * Access cached member lists in guild handlers instead of querying the DB. Author: Hunuza * Small fixes in send/received packet and simple code cleanup also. Author: Vladimir * Not output error at loading empty character_ticket table. Author: Vladimir * Not reset display model at shapeshift aura remove if it not set at apply. Author: Arthorius * Applied props to few files. --HG-- branch : trunk
Diffstat (limited to 'src/game/TaxiHandler.cpp')
-rw-r--r--src/game/TaxiHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TaxiHandler.cpp b/src/game/TaxiHandler.cpp
index e3c43223ee2..4a525cc0591 100644
--- a/src/game/TaxiHandler.cpp
+++ b/src/game/TaxiHandler.cpp
@@ -201,7 +201,7 @@ void WorldSession::HandleTaxiNextDestinationOpcode(WorldPacket& /*recv_data*/)
// in taxi flight packet received in 2 case:
// 1) end taxi path in far (multi-node) flight
// 2) switch from one map to other in case multim-map taxi path
- // we need proccess only (1)
+ // we need process only (1)
uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination();
if(!curDest)
return;