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authormegamage <none@none>2009-04-20 20:28:19 -0500
committermegamage <none@none>2009-04-20 20:28:19 -0500
commitfc7e1db9fba443d523f0af7e0e32a37bad0163d3 (patch)
tree1ca0cb3689dc076782b8f84589dfd1fbe78fe9ac /src/game/TaxiHandler.cpp
parentb4046ddf884871ec6d99df27c9f62370aa54036c (diff)
[7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
Diffstat (limited to 'src/game/TaxiHandler.cpp')
-rw-r--r--src/game/TaxiHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TaxiHandler.cpp b/src/game/TaxiHandler.cpp
index 75db8698ea2..24c6aca147a 100644
--- a/src/game/TaxiHandler.cpp
+++ b/src/game/TaxiHandler.cpp
@@ -48,7 +48,7 @@ void WorldSession::HandleTaxiNodeStatusQueryOpcode( WorldPacket & recv_data )
void WorldSession::SendTaxiStatus( uint64 guid )
{
// cheating checks
- Creature *unit = ObjectAccessor::GetCreature(*_player, guid);
+ Creature *unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
{
sLog.outDebug( "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)) );