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authormegamage <none@none>2009-08-15 14:30:14 -0500
committermegamage <none@none>2009-08-15 14:30:14 -0500
commite03b7cd4d75e040336fa18f20e24d5797111728e (patch)
treee6dddcd7c4be0fac426d560a48ce9d8b05bb97a0 /src/game/ThreatManager.cpp
parentbc7f37fe1cd29c4315b38d2c844e227e97e6b900 (diff)
*Change react state of guardian back to aggressive. Instead check threat radius in canstartattack to prevent them attack too far target.
--HG-- branch : trunk
Diffstat (limited to 'src/game/ThreatManager.cpp')
-rw-r--r--src/game/ThreatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index 60c46c2307d..5db2a99440d 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -306,7 +306,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe
}
}
- if(!pAttacker->IsOutOfThreatArea(target)) // skip non attackable currently targets
+ if(pAttacker->canCreatureAttack(target)) // skip non attackable currently targets
{
if(pCurrentVictim) // select 1.3/1.1 better target in comparison current target
{