diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
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committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/Totem.h |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/Totem.h')
-rw-r--r-- | src/game/Totem.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/game/Totem.h b/src/game/Totem.h new file mode 100644 index 00000000000..34bf440c68e --- /dev/null +++ b/src/game/Totem.h @@ -0,0 +1,60 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOSSERVER_TOTEM_H +#define MANGOSSERVER_TOTEM_H + +#include "Creature.h" + +enum TotemType +{ + TOTEM_PASSIVE = 0, + TOTEM_ACTIVE = 1, + TOTEM_STATUE = 2 +}; + +class Totem : public Creature +{ + public: + explicit Totem(); + virtual ~Totem(){}; + void Update( uint32 time ); + void Summon(Unit* owner); + void UnSummon(); + uint32 GetSpell() const { return m_spells[0]; } + uint32 GetTotemDuration() const { return m_duration; } + Unit *GetOwner(); + TotemType GetTotemType() const { return m_type; } + void SetTypeBySummonSpell(SpellEntry const * spellProto); + void SetDuration(uint32 dur) { m_duration = dur; } + void SetOwner(uint64 guid); + + bool UpdateStats(Stats /*stat*/) { return true; } + bool UpdateAllStats() { return true; } + void UpdateResistances(uint32 /*school*/) {} + void UpdateArmor() {} + void UpdateMaxHealth() {} + void UpdateMaxPower(Powers /*power*/) {} + void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {} + void UpdateDamagePhysical(WeaponAttackType /*attType*/) {} + + protected: + TotemType m_type; + uint32 m_duration; +}; +#endif |