diff options
author | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 15:35:07 -0700 |
commit | 26b5e033ffde3d161382fc9addbfa99738379641 (patch) | |
tree | a344f369ca32945f787a02dee35c3dbe342bed7e /src/game/TotemAI.cpp | |
parent | f21f47005dcb6b76e1abc9f35fbcd03eed191bff (diff) |
*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
--HG--
branch : trunk
Diffstat (limited to 'src/game/TotemAI.cpp')
-rw-r--r-- | src/game/TotemAI.cpp | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp index 08c70308d1c..5dfbcf6bfdd 100644 --- a/src/game/TotemAI.cpp +++ b/src/game/TotemAI.cpp @@ -17,65 +17,51 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "TotemAI.h" #include "Totem.h" #include "Creature.h" #include "DBCStores.h" #include "ObjectAccessor.h" #include "SpellMgr.h" - #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" - int TotemAI::Permissible(const Creature *creature) { if( creature->isTotem() ) return PERMIT_BASE_PROACTIVE; - return PERMIT_BASE_NO; } - TotemAI::TotemAI(Creature *c) : CreatureAI(c), i_victimGuid(0) { assert(c->isTotem()); } - void TotemAI::MoveInLineOfSight(Unit *) { } - void TotemAI::EnterEvadeMode() { m_creature->CombatStop(true); } - void TotemAI::UpdateAI(const uint32 /*diff*/) { if (((Totem*)m_creature)->GetTotemType() != TOTEM_ACTIVE) return; - if (!m_creature->isAlive() || m_creature->IsNonMeleeSpellCasted(false)) return; - // Search spell SpellEntry const *spellInfo = sSpellStore.LookupEntry(((Totem*)m_creature)->GetSpell()); if (!spellInfo) return; - // Get spell range SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); float max_range = GetSpellMaxRangeForHostile(srange); - // SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems - // pointer to appropriate target if found any Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(*m_creature, i_victimGuid) : NULL; - // Search victim if no, not attackable, or out of range, or friendly (possible in case duel end) if( !victim || !victim->isTargetableForAttack() || !m_creature->IsWithinDistInMap(victim, max_range) || @@ -86,13 +72,11 @@ TotemAI::UpdateAI(const uint32 /*diff*/) Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(m_creature, victim, u_check); m_creature->VisitNearbyObject(max_range, checker); } - // If have target if (victim) { // remember i_victimGuid = victim->GetGUID(); - // attack m_creature->SetInFront(victim); // client change orientation by self m_creature->CastSpell(victim, ((Totem*)m_creature)->GetSpell(), false); @@ -100,7 +84,6 @@ TotemAI::UpdateAI(const uint32 /*diff*/) else i_victimGuid = 0; } - void TotemAI::AttackStart(Unit *) { |