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authormegamage <none@none>2009-01-28 20:16:11 -0600
committermegamage <none@none>2009-01-28 20:16:11 -0600
commit30c5bff102bc089bcc18677352bf506ac0219111 (patch)
treee06486f994a3b64ee6f971d495c5230e5b5ab6d4 /src/game/TotemAI.h
parent3a229014dca17012b623d5d4524ba8a5e069822f (diff)
*Fix critter AI.
*Some AI structure change. --HG-- branch : trunk
Diffstat (limited to 'src/game/TotemAI.h')
-rw-r--r--src/game/TotemAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TotemAI.h b/src/game/TotemAI.h
index 1b4f96e6067..8ce40e60c81 100644
--- a/src/game/TotemAI.h
+++ b/src/game/TotemAI.h
@@ -31,7 +31,7 @@ class TRINITY_DLL_DECL TotemAI : public CreatureAI
{
public:
- TotemAI(Creature &c);
+ TotemAI(Creature *c);
void MoveInLineOfSight(Unit *);
void AttackStart(Unit *);