diff options
author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/TotemAI.h | |
parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/TotemAI.h')
-rw-r--r-- | src/game/TotemAI.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TotemAI.h b/src/game/TotemAI.h index 003f5d5ca13..68e44e04c4c 100644 --- a/src/game/TotemAI.h +++ b/src/game/TotemAI.h @@ -22,7 +22,7 @@ #define TRINITY_TOTEMAI_H #include "CreatureAI.h" -#include "Timer.h" +#include "TimeMgr.h" class Creature; class Totem; |