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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/TradeHandler.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/TradeHandler.cpp')
-rw-r--r--src/game/TradeHandler.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index 2bcc4addd40..eeb24d6b8c9 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -96,13 +96,13 @@ void WorldSession::SendTradeStatus(uint32 status)
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
{
- sLog.outDebug( "WORLD: Ignore Trade %u",_player->GetGUIDLow());
+ sLog.outDebug("WORLD: Ignore Trade %u",_player->GetGUIDLow());
// recvPacket.print_storage();
}
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
{
- sLog.outDebug( "WORLD: Busy Trade %u",_player->GetGUIDLow());
+ sLog.outDebug("WORLD: Busy Trade %u",_player->GetGUIDLow());
// recvPacket.print_storage();
}
@@ -110,7 +110,7 @@ void WorldSession::SendUpdateTrade()
{
Item *item = NULL;
- if ( !_player || !_player->pTrader )
+ if (!_player || !_player->pTrader)
return;
// reset trade status
@@ -127,7 +127,7 @@ void WorldSession::SendUpdateTrade()
}
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, (100)); // guess size
- data << (uint8 ) 1; // can be different (only seen 0 and 1)
+ data << (uint8) 1; // can be different (only seen 0 and 1)
data << (uint32) 0; // added in 2.4.0, this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = next field in most cases
data << (uint32) TRADE_SLOT_COUNT; // trade slots count/number?, = prev field in most cases
@@ -136,7 +136,7 @@ void WorldSession::SendUpdateTrade()
for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i)
{
- item = (_player->pTrader->tradeItems[i] != 0 ? _player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i] ) : NULL);
+ item = (_player->pTrader->tradeItems[i] != 0 ? _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]) : NULL);
data << (uint8) i; // trade slot number, if not specified, then end of packet
@@ -183,9 +183,9 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
- bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, myItems[i], false ) == EQUIP_ERR_OK);
- bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false ) == EQUIP_ERR_OK);
- if (traderCanTrade && playerCanTrade )
+ bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
+ bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
+ if (traderCanTrade && playerCanTrade)
{
// Ok, if trade item exists and can be stored
// If we trade in both directions we had to check, if the trade will work before we actually do it
@@ -194,7 +194,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
// logging
sLog.outDebug("partner storing: %u",myItems[i]->GetGUIDLow());
- if ( _player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ if (_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
@@ -203,13 +203,13 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
}
// store
- _player->pTrader->MoveItemToInventory( traderDst, myItems[i], true, true);
+ _player->pTrader->MoveItemToInventory(traderDst, myItems[i], true, true);
}
if (hisItems[i])
{
// logging
sLog.outDebug("player storing: %u",hisItems[i]->GetGUIDLow());
- if ( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
@@ -218,7 +218,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
}
// store
- _player->MoveItemToInventory( playerDst, hisItems[i], true, true);
+ _player->MoveItemToInventory(playerDst, hisItems[i], true, true);
}
}
else
@@ -229,7 +229,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
if (!traderCanTrade)
sLog.outError("trader can't store item: %u",myItems[i]->GetGUIDLow());
- if (_player->CanStoreItem( NULL_BAG, NULL_SLOT, playerDst, myItems[i], false ) == EQUIP_ERR_OK)
+ if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
else
sLog.outError("player can't take item back: %u",myItems[i]->GetGUIDLow());
@@ -239,7 +239,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
if (!playerCanTrade)
sLog.outError("player can't store item: %u",hisItems[i]->GetGUIDLow());
- if (_player->pTrader->CanStoreItem( NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false ) == EQUIP_ERR_OK)
+ if (_player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
_player->pTrader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
sLog.outError("trader can't take item back: %u",hisItems[i]->GetGUIDLow());
@@ -256,11 +256,11 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
Item *hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
bool myCanCompleteTrade=true,hisCanCompleteTrade=true;
- if ( !GetPlayer()->pTrader )
+ if (!GetPlayer()->pTrader)
return;
// not accept case incorrect money amount
- if ( _player->tradeGold > _player->GetMoney() )
+ if (_player->tradeGold > _player->GetMoney())
{
SendNotification(LANG_NOT_ENOUGH_GOLD);
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
@@ -269,9 +269,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// not accept case incorrect money amount
- if ( _player->pTrader->tradeGold > _player->pTrader->GetMoney() )
+ if (_player->pTrader->tradeGold > _player->pTrader->GetMoney())
{
- _player->pTrader->GetSession( )->SendNotification(LANG_NOT_ENOUGH_GOLD);
+ _player->pTrader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD);
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->pTrader->acceptTrade = false;
return;
@@ -280,9 +280,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// not accept if some items now can't be trade (cheating)
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
{
- if (_player->tradeItems[i] != 0 )
+ if (_player->tradeItems[i] != 0)
{
- if (Item* item =_player->GetItemByGuid( _player->tradeItems[i] ))
+ if (Item* item =_player->GetItemByGuid(_player->tradeItems[i]))
{
if (!item->CanBeTraded())
{
@@ -293,7 +293,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
if (_player->pTrader->tradeItems[i] != 0)
{
- if (Item* item =_player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i]) )
+ if (Item* item =_player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]))
{
if (!item->CanBeTraded())
{
@@ -305,7 +305,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
_player->acceptTrade = true;
- if (_player->pTrader->acceptTrade )
+ if (_player->pTrader->acceptTrade)
{
// inform partner client
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
@@ -316,7 +316,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
if (_player->tradeItems[i] != 0)
{
//Can return NULL
- myItems[i] = _player->GetItemByGuid( _player->tradeItems[i] );
+ myItems[i] = _player->GetItemByGuid(_player->tradeItems[i]);
if (myItems[i])
{
myItems[i]->SetInTrade();
@@ -326,7 +326,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
if (_player->pTrader->tradeItems[i] != 0)
{
//Can return NULL
- hisItems[i]=_player->pTrader->GetItemByGuid( _player->pTrader->tradeItems[i]);
+ hisItems[i]=_player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
if (hisItems[i])
{
hisItems[i]->SetInTrade();
@@ -336,8 +336,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// test if item will fit in each inventory
- hisCanCompleteTrade = (_player->pTrader->CanStoreItems( myItems,TRADE_SLOT_TRADED_COUNT )== EQUIP_ERR_OK);
- myCanCompleteTrade = (_player->CanStoreItems( hisItems,TRADE_SLOT_TRADED_COUNT ) == EQUIP_ERR_OK);
+ hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT)== EQUIP_ERR_OK);
+ myCanCompleteTrade = (_player->CanStoreItems(hisItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
// clear 'in-trade' flag
for (int i=0; i<TRADE_SLOT_TRADED_COUNT; ++i)
@@ -350,7 +350,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
if (!myCanCompleteTrade)
{
SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
- GetPlayer( )->pTrader->GetSession( )->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
+ GetPlayer()->pTrader->GetSession()->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
return;
@@ -370,13 +370,13 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
Item* iPtr = NULL;
if (myItems[i])
{
- myItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
+ myItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
iPtr = _player->GetItemByGuid(_player->tradeItems[i]);
_player->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
}
if (hisItems[i])
{
- hisItems[i]->SetUInt64Value( ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
+ hisItems[i]->SetUInt64Value(ITEM_FIELD_GIFTCREATOR,_player->pTrader->GetGUID());
iPtr = _player->pTrader->GetItemByGuid(_player->pTrader->tradeItems[i]);
_player->pTrader->MoveItemFromInventory(iPtr->GetBagSlot(), iPtr->GetSlot(), true);
}
@@ -388,14 +388,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// logging money
if (sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
- if ( _player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
+ if (_player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
_player->tradeGold,
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId());
}
- if ( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
+ if (_player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && _player->pTrader->tradeGold > 0)
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
@@ -405,10 +405,10 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// update money
- _player->ModifyMoney( -int32(_player->tradeGold) );
- _player->ModifyMoney(_player->pTrader->tradeGold );
- _player->pTrader->ModifyMoney( -int32(_player->pTrader->tradeGold) );
- _player->pTrader->ModifyMoney(_player->tradeGold );
+ _player->ModifyMoney(-int32(_player->tradeGold));
+ _player->ModifyMoney(_player->pTrader->tradeGold);
+ _player->pTrader->ModifyMoney(-int32(_player->pTrader->tradeGold));
+ _player->pTrader->ModifyMoney(_player->tradeGold);
_player->ClearTrade();
_player->pTrader->ClearTrade();
@@ -433,7 +433,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleUnacceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
- if ( !GetPlayer()->pTrader )
+ if (!GetPlayer()->pTrader)
return;
_player->pTrader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
@@ -503,7 +503,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
recvPacket >> ID;
- Player* pOther = ObjectAccessor::FindPlayer( ID );
+ Player* pOther = ObjectAccessor::FindPlayer(ID);
if (!pOther)
{
@@ -547,7 +547,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
return;
}
- if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam() )
+ if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam())
{
SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
return;