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authormegamage <none@none>2009-07-01 18:36:03 -0500
committermegamage <none@none>2009-07-01 18:36:03 -0500
commit4a8a89e1db1f103020ffecbb570e1c570c2e0d21 (patch)
treed5e62fa664a0f36d668f738abc50ac9406d50e5a /src/game/Unit.cpp
parent111dac5f94eac3fe26da2107842dea4e1aacd660 (diff)
[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects. * Delayed operations need to process its in world state. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index dfe7bfb0df9..df5334e3324 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8338,7 +8338,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
return false;
// dead units can neither attack nor be attacked
- if(!isAlive() || !victim->isAlive())
+ if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
return false;
// player cannot attack in mount state