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authormegamage <none@none>2009-01-28 00:01:52 -0600
committermegamage <none@none>2009-01-28 00:01:52 -0600
commit6de869d8f62464742ea18d34753f1898728d9f53 (patch)
treee53923a24c369ac53885708382714b0fc0fda0d4 /src/game/Unit.cpp
parentf9754e36309dd37c69109d5966d4be9fdfd902fd (diff)
*Fix the bug that event ai mobs sometimes chase victims even when polymorphed.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 9d9b1fdc101..0296f7ceb4d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -12904,6 +12904,7 @@ void Unit::SetFeared(bool apply)
Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
if(!fearAuras.empty())
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
+ if(!caster) caster = getVictim();
GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
}
else