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authormaximius <none@none>2009-09-26 16:01:30 -0700
committermaximius <none@none>2009-09-26 16:01:30 -0700
commit7396b641ae82adcf5afd2591957ff944b7964203 (patch)
treeb6d54ca311e779ae4e77b569b9a367dc26a4938a /src/game/Unit.cpp
parentff3f556423bc90f8476c8b09bacb60cd621b2664 (diff)
*Gundrak: GO Handling & Slad Ran script by Tartalo
*Cleanup, and don't consider creatures to be in combat if they have no victim, or if their victim is a GM. --HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 4ab2f05dc49..067d953e381 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -217,7 +217,7 @@ void Unit::Update( uint32 p_time )
{
m_AurasCheck = 2000;
_UpdateAura();
- }else
+ } else
m_AurasCheck -= p_time;*/
// WARNING! Order of execution here is important, do not change.