aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.h
diff options
context:
space:
mode:
authorQAston <none@none>2009-04-13 15:52:59 +0200
committerQAston <none@none>2009-04-13 15:52:59 +0200
commitbeab3e012504d716ca8ea66a2ae46cefacc48529 (patch)
treee9121391932f83d50715513b75c1cc4d6ec35019 /src/game/Unit.h
parentcbc6269b47120845f03efede043b52e45256f3ce (diff)
*Fix some problems with ProcFlag
--HG-- branch : trunk
Diffstat (limited to 'src/game/Unit.h')
-rw-r--r--src/game/Unit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 672886c4fb4..5076f87bd26 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1623,7 +1623,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
//void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
- bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
+ bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const * procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent );
bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleObsModEnergyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);