diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
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committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/Weather.h |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/Weather.h')
-rw-r--r-- | src/game/Weather.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/game/Weather.h b/src/game/Weather.h new file mode 100644 index 00000000000..e6eaa49a3e7 --- /dev/null +++ b/src/game/Weather.h @@ -0,0 +1,72 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/// \addtogroup world +/// @{ +/// \file + +#ifndef __WEATHER_H +#define __WEATHER_H + +#include "Common.h" +#include "SharedDefines.h" +#include "Timer.h" + +class Player; + +enum WeatherState +{ + WEATHER_STATE_FINE = 0, + WEATHER_STATE_LIGHT_RAIN = 3, + WEATHER_STATE_MEDIUM_RAIN = 4, + WEATHER_STATE_HEAVY_RAIN = 5, + WEATHER_STATE_LIGHT_SNOW = 6, + WEATHER_STATE_MEDIUM_SNOW = 7, + WEATHER_STATE_HEAVY_SNOW = 8, + WEATHER_STATE_LIGHT_SANDSTORM = 22, + WEATHER_STATE_MEDIUM_SANDSTORM = 41, + WEATHER_STATE_HEAVY_SANDSTORM = 42, + WEATHER_STATE_THUNDERS = 86, + WEATHER_STATE_BLACKRAIN = 90 +}; + +struct WeatherZoneChances; + +/// Weather for one zone +class Weather +{ + public: + Weather(uint32 zone, WeatherZoneChances const* weatherChances); + ~Weather() { }; + bool ReGenerate(); + bool UpdateWeather(); + void SendWeatherUpdateToPlayer(Player *player); + static void SendFineWeatherUpdateToPlayer(Player *player); + void SetWeather(WeatherType type, float grade); + /// For which zone is this weather? + uint32 GetZone() { return m_zone; }; + bool Update(time_t diff); + private: + WeatherState GetWeatherState() const; + uint32 m_zone; + WeatherType m_type; + float m_grade; + IntervalTimer m_timer; + WeatherZoneChances const* m_weatherChances; +}; +#endif |