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authormegamage <none@none>2009-01-06 13:55:14 -0600
committermegamage <none@none>2009-01-06 13:55:14 -0600
commit6288ca7c687bba7180f4aa6a3ac1de64abbfbe66 (patch)
tree39284cf3dea1d6deefce7ed699ba9bbf3a516910 /src/game/World.cpp
parent5b2c61e95e3c46fbeaef53f4651c8198b68e4d3d (diff)
*Mangos [7040] Move achievment rewards dat to new DB table. Implement sending item rewards by mail. By VladimirMangos.
Support localization string fields for new table. Move achievments related code and data from ObjectMgr to new AcievmentGlobalMgr. *Mangos [7041] Add 7-8 rank warlock stone. By GriffonHeart. --HG-- branch : trunk
Diffstat (limited to 'src/game/World.cpp')
-rw-r--r--src/game/World.cpp19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 3f1fc1773f1..f8bdd9f24c2 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -37,6 +37,7 @@
#include "SkillDiscovery.h"
#include "World.h"
#include "AccountMgr.h"
+#include "AchievementMgr.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
@@ -1106,12 +1107,6 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading InstanceTemplate" );
objmgr.LoadInstanceTemplate();
- sLog.outString( "Loading AchievementCriteriaList..." );
- objmgr.LoadAchievementCriteriaList();
-
- sLog.outString( "Loading completed achievements..." );
- objmgr.LoadCompletedAchievements();
-
sLog.outString( "Loading SkillLineAbilityMultiMap Data..." );
spellmgr.LoadSkillLineAbilityMap();
@@ -1285,6 +1280,18 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Skill Fishing base level requirements..." );
objmgr.LoadFishingBaseSkillLevel();
+ sLog.outString( "Loading AchievementCriteriaList..." );
+ achievementmgr.LoadAchievementCriteriaList();
+
+ sLog.outString( "Loading achievement rewards..." );
+ achievementmgr.LoadRewards();
+
+ sLog.outString( "Loading achievement reward locale strings..." );
+ achievementmgr.LoadRewardLocales();
+
+ sLog.outString( "Loading completed achievements..." );
+ achievementmgr.LoadCompletedAchievements();
+
///- Load dynamic data tables from the database
sLog.outString( "Loading Auctions..." );
objmgr.LoadAuctionItems();