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authormegamage <none@none>2009-02-08 21:54:13 -0600
committermegamage <none@none>2009-02-08 21:54:13 -0600
commit2bd90deeedb6282eab9dfce650fbaf2bda451ee8 (patch)
tree26a6af03fd6757b52002e56469a728f75a42abc8 /src/game
parent11b9bd42f76db238af914112bdc065fc8293451d (diff)
[7239] Support multiply items loot and not normal loot items in Player::AutoStoreLoot. Author: VladimirMangos
Use this function in more cases and simplify and fix some related code. --HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/LootMgr.cpp6
-rw-r--r--src/game/LootMgr.h3
-rw-r--r--src/game/Player.cpp51
-rw-r--r--src/game/Player.h4
-rw-r--r--src/game/SpellAuras.cpp22
-rw-r--r--src/game/SpellEffects.cpp4
6 files changed, 37 insertions, 53 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 3ef42b36f4a..af310b452fe 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -646,6 +646,12 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite
return item;
}
+uint32 Loot::GetMaxSlotInLootFor(Player* player) const
+{
+ QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUIDLow());
+ return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0);
+}
+
ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li)
{
b << uint32(li.itemid);
diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h
index 077d42a1e17..8f54bb3bee1 100644
--- a/src/game/LootMgr.h
+++ b/src/game/LootMgr.h
@@ -224,7 +224,6 @@ struct Loot
QuestItemMap const& GetPlayerNonQuestNonFFAConditionalItems() const { return PlayerNonQuestNonFFAConditionalItems; }
std::vector<LootItem> items;
- std::vector<LootItem> quest_items;
uint32 gold;
uint8 unlootedCount;
@@ -275,6 +274,7 @@ struct Loot
void AddItem(LootStoreItem const & item);
LootItem* LootItemInSlot(uint32 lootslot, Player* player, QuestItem** qitem = NULL, QuestItem** ffaitem = NULL, QuestItem** conditem = NULL);
+ uint32 GetMaxSlotInLootFor(Player* player) const;
private:
void FillNotNormalLootFor(Player* player);
@@ -282,6 +282,7 @@ struct Loot
QuestItemList* FillQuestLoot(Player* player);
QuestItemList* FillNonQuestNonFFAConditionalLoot(Player* player);
+ std::vector<LootItem> quest_items;
std::set<uint64> PlayersLooting;
QuestItemMap PlayerQuestItems;
QuestItemMap PlayerFFAItems;
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 85d0dcbdcc5..9e5880afc9f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7687,7 +7687,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
uint32 pLevel = bones->loot.gold;
bones->loot.clear();
if(GetBattleGround()->GetTypeID() == BATTLEGROUND_AV)
- loot->FillLoot(1, LootTemplates_Creature, this);
+ loot->FillLoot(1, LootTemplates_Creature, this, true);
// It may need a better formula
// Now it works like this: lvl10: ~6copper, lvl70: ~9silver
bones->loot.gold = (uint32)( urand(50, 150) * 0.016f * pow( ((float)pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY) );
@@ -13115,7 +13115,8 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
// fill mail
MailItemsInfo mi; // item list preparing
- for(size_t i = 0; mi.size() < MAX_MAIL_ITEMS && i < questMailLoot.items.size(); ++i)
+ uint32 max_slot = questMailLoot.GetMaxSlotInLootFor(this);
+ for(uint32 i = 0; mi.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
{
if(LootItem* lootitem = questMailLoot.LootItemInSlot(i,this))
{
@@ -13127,18 +13128,6 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
}
}
- for(size_t i = 0; mi.size() < MAX_MAIL_ITEMS && i < questMailLoot.quest_items.size(); ++i)
- {
- if(LootItem* lootitem = questMailLoot.LootItemInSlot(i+questMailLoot.items.size(),this))
- {
- if(Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,this))
- {
- item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
- mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
- }
- }
- }
-
WorldSession::SendMailTo(this, mailType, MAIL_STATIONERY_NORMAL, senderGuidOrEntry, GetGUIDLow(), "", 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE,pQuest->GetRewMailDelaySecs(),pQuest->GetRewMailTemplateId());
}
@@ -20202,27 +20191,31 @@ void Player::InitRunes()
SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f);
}
-void Player::AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store)
+void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast)
{
Loot loot;
loot.FillLoot (loot_id,store,this,true);
- if(loot.items.empty ())
- return;
- LootItem const* lootItem = &loot.items[0];
- ItemPosCountVec dest;
- uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count);
- if(msg != EQUIP_ERR_OK && slot != NULL_SLOT)
- msg = CanStoreNewItem( bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
- if( msg != EQUIP_ERR_OK && bag != NULL_BAG)
- msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
- if(msg != EQUIP_ERR_OK)
+ uint32 max_slot = loot.GetMaxSlotInLootFor(this);
+ for(uint32 i = 0; i < max_slot; ++i)
{
- SendEquipError( msg, NULL, NULL );
- return;
+ LootItem* lootItem = loot.LootItemInSlot(i,this);
+
+ ItemPosCountVec dest;
+ uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count);
+ if(msg != EQUIP_ERR_OK && slot != NULL_SLOT)
+ msg = CanStoreNewItem( bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
+ if( msg != EQUIP_ERR_OK && bag != NULL_BAG)
+ msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count);
+ if(msg != EQUIP_ERR_OK)
+ {
+ SendEquipError( msg, NULL, NULL );
+ continue;
+ }
+
+ Item* pItem = StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId);
+ SendNewItem(pItem, lootItem->count, false, false, broadcast);
}
- Item* pItem = StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId);
- SendNewItem(pItem, lootItem->count, true, false);
}
uint32 Player::CalculateTalentsPoints() const
diff --git a/src/game/Player.h b/src/game/Player.h
index 186d0b5692c..b3867d84878 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1114,8 +1114,8 @@ class TRINITY_DLL_SPEC Player : public Unit
Item* EquipItem( uint16 pos, Item *pItem, bool update );
void AutoUnequipOffhandIfNeed();
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
- void AutoStoreLootItem(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store);
- void AutoStoreLootItem(uint32 loot_id, LootStore const& store) { AutoStoreLootItem(NULL_BAG,NULL_SLOT,loot_id,store); }
+ void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
+ void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 55ea69eefb2..cf7ad71245e 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -1369,26 +1369,10 @@ void Aura::TriggerSpell()
Creature* creature = (Creature*)target;
// missing lootid has been reported on startup - just return
if (!creature->GetCreatureInfo()->SkinLootId)
- {
return;
- }
- Loot *loot = &creature->loot;
- loot->clear();
- loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, player, true);
- for(uint8 i=0;i<loot->items.size();i++)
- {
- LootItem *item = loot->LootItemInSlot(i,player);
- ItemPosCountVec dest;
- uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item->itemid, item->count );
- if ( msg == EQUIP_ERR_OK )
- {
- Item * newitem = player->StoreNewItem( dest, item->itemid, true, item->randomPropertyId);
-
- player->SendNewItem(newitem, uint32(item->count), false, false, true);
- }
- else
- player->SendEquipError( msg, NULL, NULL );
- }
+
+ player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
+
creature->setDeathState(JUST_DIED);
creature->RemoveCorpse();
creature->SetHealth(0); // just for nice GM-mode view
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index a908db9185c..11af74f7f86 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2747,7 +2747,7 @@ void Spell::EffectCreateItem2(uint32 i)
return;
// create some random items
- ((Player*)m_caster)->AutoStoreLootItem(m_spellInfo->Id,LootTemplates_Spell);
+ ((Player*)m_caster)->AutoStoreLoot(m_spellInfo->Id,LootTemplates_Spell);
return;
}
DoCreateItem(i,m_spellInfo->EffectItemType[i]);
@@ -5103,7 +5103,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
player->DestroyItemCount (reagent_id,count,true);
// create some random items
- player->AutoStoreLootItem(m_spellInfo->Id,LootTemplates_Spell);
+ player->AutoStoreLoot(m_spellInfo->Id,LootTemplates_Spell);
// learn random explicit discovery recipe (if any)
if(uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, player))