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authormegamage <none@none>2009-08-24 22:31:54 -0500
committermegamage <none@none>2009-08-24 22:31:54 -0500
commit87270fefc235d45c2d9116b4a26f0dc32f1a5d7e (patch)
treedfe9897672fc1e33fa8ee1b5fa4f9c299afa2aec /src/game
parenta8f394f8510797e60e93a22ed409d860579ad76b (diff)
*Some update of aura system. Remove unnecessary variables and parameters from auraeffect. Always refer to parent aura when finding target/source/caster.
--HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/Creature.cpp2
-rw-r--r--src/game/GridNotifiersImpl.h2
-rw-r--r--src/game/Level3.cpp4
-rw-r--r--src/game/Pet.cpp2
-rw-r--r--src/game/Player.cpp2
-rw-r--r--src/game/Spell.cpp13
-rw-r--r--src/game/SpellAuras.cpp153
-rw-r--r--src/game/SpellAuras.h33
-rw-r--r--src/game/Unit.cpp32
-rw-r--r--src/game/Unit.h2
10 files changed, 113 insertions, 132 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 9aa6eb78c74..a1cb9e5649f 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -2275,7 +2275,7 @@ bool Creature::LoadCreaturesAddon(bool reload)
continue;
}
- AddAuraEffect(AdditionalSpellInfo, cAura->effect_idx, this);
+ AddAuraEffect(AdditionalSpellInfo, cAura->effect_idx, this, this);
sLog.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[cAura->effect_idx],GetGUIDLow(),GetEntry());
}
}
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index f2970805eab..7deeb2ec5fd 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -208,7 +208,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
return;
// Apply PersistentAreaAura on target
- if(Aura *aur = target->AddAuraEffect(spellInfo, eff_index, i_dynobject.GetCaster()))
+ if(Aura *aur = target->AddAuraEffect(spellInfo, eff_index, &i_dynobject, i_dynobject.GetCaster()))
aur->SetAuraDuration(i_dynobject.GetDuration());
i_dynobject.AddAffected(target);
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index d51db1d5a7a..6826d2bb53b 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -4382,7 +4382,7 @@ bool ChatHandler::HandleAuraCommand(const char* args)
eff_mask|=1<<i;
}
}
- Aura *Aur = new Aura(spellInfo, eff_mask, NULL, target);
+ Aura *Aur = new Aura(spellInfo, eff_mask, target, target, target);
target->AddAura(Aur);
}
@@ -7352,7 +7352,7 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
//m_session->GetPlayer()->CastSpell(player,spellID,false);
SpellEntry const *spellInfo = sSpellStore.LookupEntry( 9454 );
- Aura *Aur = new Aura(spellInfo, 1, NULL, player);
+ Aura *Aur = new Aura(spellInfo, 1, player, player, player);
player->AddAura(Aur);
//save player
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 3d7f56e5d9f..7ebd7531daf 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -1189,7 +1189,7 @@ void Pet::_LoadAuras(uint32 timediff)
else
remaincharges = 0;
- Aura* aura = new Aura(spellproto, effmask, NULL, this, NULL, NULL);
+ Aura* aura = new Aura(spellproto, effmask, this, this, this);
aura->SetLoadedState(caster_guid,maxduration,remaintime,remaincharges, stackcount, &damage[0]);
if(!aura->CanBeSaved())
{
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 326e04e27c2..c793ff927bd 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -15379,7 +15379,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
else
remaincharges = 0;
- Aura* aura = new Aura(spellproto, effmask, NULL, this, NULL, NULL);
+ Aura* aura = new Aura(spellproto, effmask, this, this, this);
aura->SetLoadedState(caster_guid,maxduration,remaintime,remaincharges, stackcount, &damage[0]);
if(!aura->CanBeSaved())
{
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 5d7e57d2c34..7d4099500d9 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1362,22 +1362,23 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
}
}
- Unit * caster = m_originalCaster ? m_originalCaster : m_caster;
- Aura * Aur = new Aura(aurSpellInfo, aura_effmask, basePoints, unit, m_caster, caster, m_CastItem);
+ if(m_originalCaster)
+ {
+ Aura *Aur = new Aura(aurSpellInfo, aura_effmask, unit, m_caster, m_originalCaster, basePoints, m_CastItem);
if (!Aur->IsAreaAura())
{
// Now Reduce spell duration using data received at spell hit
int32 duration = Aur->GetAuraMaxDuration();
int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
- unitTarget->ApplyDiminishingToDuration(m_diminishGroup, duration, caster, m_diminishLevel,limitduration);
+ unitTarget->ApplyDiminishingToDuration(m_diminishGroup, duration, m_originalCaster, m_diminishLevel,limitduration);
Aur->setDiminishGroup(m_diminishGroup);
- duration = caster->ModSpellDuration(aurSpellInfo, unit, duration, Aur->IsPositive());
+ duration = m_originalCaster->ModSpellDuration(aurSpellInfo, unit, duration, Aur->IsPositive());
//mod duration of channeled aura by spell haste
if (IsChanneledSpell(m_spellInfo))
- caster->ModSpellCastTime(aurSpellInfo, duration, this);
+ m_originalCaster->ModSpellCastTime(aurSpellInfo, duration, this);
if(duration != Aur->GetAuraMaxDuration())
{
@@ -1395,6 +1396,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
// Set aura only when successfully applied
if (unit->AddAura(Aur, false))
m_spellAura = Aur;
+
+ }
}
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 54464b521f7..5f75ce3192a 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -351,19 +351,19 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
};
#undef Aura
-Aura::Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source, Unit *caster, Item* castItem) :
-m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target),
-m_timeCla(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
-m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isRemoved(false)
+Aura::Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObject *source, Unit *caster, int32 *currentBasePoints, Item* castItem) :
+ m_spellProto(spellproto),
+ m_target(target), m_source(source), m_caster_guid(caster->GetGUID()), m_castItemGuid(castItem ? castItem->GetGUID() : 0),
+ m_applyTime(time(NULL)),
+ m_timeCla(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
+ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isRemoved(false)
{
assert(target);
-
+ assert(source);
assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
m_auraFlags = effMask;
- m_spellProto = spellproto;
-
if(m_spellProto->manaPerSecond || m_spellProto->manaPerSecondPerLevel)
m_timeCla = 1000;
@@ -371,28 +371,15 @@ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isR
m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
- m_applyTime = time(NULL);
-
- if(!caster)
- {
- m_caster_guid = target->GetGUID();
- //damage = m_currentBasePoints+1; // stored value-1
- m_maxduration = target->CalcSpellDuration(m_spellProto);
- }
- else
- {
- m_caster_guid = caster->GetGUID();
-
- //damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
- m_maxduration = caster->CalcSpellDuration(m_spellProto);
- }
+ //damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
+ m_maxduration = caster->CalcSpellDuration(m_spellProto);
if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
m_permanent = true;
else
m_permanent = false;
- Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
+ Player* modOwner = caster->GetSpellModOwner();
if(!m_permanent && modOwner)
{
@@ -410,7 +397,7 @@ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isR
if(modOwner)
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
- m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
+ m_isRemovedOnShapeLost = (caster == target &&
m_spellProto->Stances &&
!(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
!(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
@@ -419,39 +406,33 @@ m_auraSlot(MAX_AURAS), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), m_isR
{
if (m_auraFlags & (uint8(1) << i))
{
- if (currentBasePoints)
- m_partAuras[i] = CreateAuraEffect(this, i, currentBasePoints + i, caster, NULL, source);
- else
- m_partAuras[i] = CreateAuraEffect(this, i, NULL, caster, NULL, source);
- // correct flags if aura couldn't be created
- if (!m_partAuras[i])
- m_auraFlags &= uint8(~(1<< i));
+ if(!(m_partAuras[i] = CreateAuraEffect(this, i, currentBasePoints ? currentBasePoints + i : NULL)))
+ m_auraFlags &= uint8(~(1<< i)); // correct flags if aura couldn't be created
}
else
{
- m_partAuras[i]=NULL;
+ m_partAuras[i] = NULL;
}
}
// Aura is positive when it is casted by friend and at least one aura is positive
- // or when it is casted by enemy and at least one aura is negative
- bool swap=false;
- if (!caster || caster==target) // caster == target - 1 negative effect is enough for aura to be negative
+ // or when it is casted by enemy and at least one aura is negative
+ bool swap = false;
+ if (caster == target) // caster == target - 1 negative effect is enough for aura to be negative
m_positive = false;
else
m_positive = !caster->IsHostileTo(m_target);
- for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i)
+
+ for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
- if (!(1<<i & GetEffectMask()))
- continue;
- if (m_positive == IsPositiveEffect(GetId(), i))
+ if((1<<i & GetEffectMask()) && m_positive == IsPositiveEffect(GetId(), i))
{
swap = true;
break;
}
}
if (!swap)
- m_positive=!m_positive;
+ m_positive = !m_positive;
}
Aura::~Aura()
@@ -462,7 +443,7 @@ Aura::~Aura()
delete m_partAuras[i];
}
-AuraEffect::AuraEffect(Aura * parentAura, uint8 effIndex, int32 * currentBasePoints , Unit *caster, Item* castItem, WorldObject *source) :
+AuraEffect::AuraEffect(Aura *parentAura, uint8 effIndex, int32 *currentBasePoints) :
m_parentAura(parentAura), m_spellmod(NULL), m_periodicTimer(0), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
m_target(parentAura->GetTarget()), m_tickNumber(0)
, m_spellProto(parentAura->GetSpellProto()), m_effIndex(effIndex), m_auraName(AuraType(m_spellProto->EffectApplyAuraName[m_effIndex]))
@@ -474,6 +455,7 @@ m_target(parentAura->GetTarget()), m_tickNumber(0)
else
m_currentBasePoints = m_spellProto->EffectBasePoints[m_effIndex];
+ Unit *caster = GetParentAura()->GetCaster();
if(caster)
m_amount = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target);
else
@@ -482,7 +464,11 @@ m_target(parentAura->GetTarget()), m_tickNumber(0)
if (int32 amount = CalculateCrowdControlAuraAmount(caster))
m_amount = amount;
- if (!m_amount && castItem && castItem->GetItemSuffixFactor())
+ if(!m_amount && caster)
+ if(uint64 itemGUID = GetParentAura()->GetCastItemGUID())
+ if(Player *playerCaster = dynamic_cast<Player*>(caster))
+ if(Item *castItem = playerCaster->GetItemByGuid(itemGUID))
+ if (castItem->GetItemSuffixFactor())
{
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
if(item_rand_suffix)
@@ -507,7 +493,6 @@ m_target(parentAura->GetTarget()), m_tickNumber(0)
}
Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
- m_sourceGUID = source ? source->GetGUID() : (caster ? caster->GetGUID() : 0);
m_amplitude = m_spellProto->EffectAmplitude[m_effIndex];
//apply casting time mods for channeled spells
@@ -525,20 +510,20 @@ m_target(parentAura->GetTarget()), m_tickNumber(0)
m_isApplied = false;
}
-AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster, Item * castItem, Unit * source)
-: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source)
+AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints)
+: AuraEffect(parentAura, effIndex, currentBasePoints)
{
m_removeTime = FRIENDLY_AA_REMOVE_TIME;
m_isAreaAura = true;
- Unit* caster_ptr = caster ? caster : source ? source : m_target;
-
if (m_spellProto->Effect[effIndex] == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
else
m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
- if(Player* modOwner = caster_ptr->GetSpellModOwner())
+ Unit *source = GetSource();
+ assert(source);
+ if(Player* modOwner = source->GetSpellModOwner()) // source or caster? should be the same
modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
switch(m_spellProto->Effect[effIndex])
@@ -558,7 +543,7 @@ AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * curre
break;
case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
m_areaAuraType = AREA_AURA_ENEMY;
- if(m_target == caster_ptr)
+ if(m_target == source)
*const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE; // Do not do any effect on self
break;
case SPELL_EFFECT_APPLY_AREA_AURA_PET:
@@ -566,7 +551,7 @@ AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * curre
break;
case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
m_areaAuraType = AREA_AURA_OWNER;
- if(m_target == caster_ptr)
+ if(m_target == source)
*const_cast<AuraType*>(&m_auraName) = SPELL_AURA_NONE;
break;
default:
@@ -576,36 +561,34 @@ AreaAuraEffect::AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * curre
}
}
-AreaAuraEffect::~AreaAuraEffect()
-{
-}
+Unit *AreaAuraEffect::GetSource() const { return dynamic_cast<Unit*>(GetParentAura()->GetSource()); }
-PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster,Item * castItem, DynamicObject *source)
-: AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source)
+PersistentAreaAuraEffect::PersistentAreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints)
+: AuraEffect(parentAura, effIndex, currentBasePoints)
{
m_isPersistent = true;
}
-PersistentAreaAuraEffect::~PersistentAreaAuraEffect()
-{
-}
+DynamicObject *PersistentAreaAuraEffect::GetSource() const { return dynamic_cast<DynamicObject*>(GetParentAura()->GetSource()); }
-AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, WorldObject* source)
+AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints)
{
// TODO: source should belong to aura, but not areaeffect. multiple areaaura/persistent aura should use one source
assert(parentAura);
+ WorldObject *source = parentAura->GetSource();
+ assert(source);
if (IsAreaAuraEffect(parentAura->GetSpellProto()->Effect[effIndex]))
{
- if(!source)
- source = caster;
- //TODO: determine source here
- if(source && source->isType(TYPEMASK_UNIT))
- return new AreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, (Unit*)source);
+ assert(source->isType(TYPEMASK_UNIT));
+ return new AreaAuraEffect(parentAura, effIndex, currentBasePoints);
}
else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_APPLY_AURA)
- return new AuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem, source);
+ return new AuraEffect(parentAura, effIndex, currentBasePoints);
else if (parentAura->GetSpellProto()->Effect[effIndex] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
- return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints, caster, castItem);
+ {
+ assert(source->isType(TYPEMASK_DYNAMICOBJECT));
+ return new PersistentAreaAuraEffect(parentAura, effIndex, currentBasePoints);
+ }
return NULL;
}
@@ -620,18 +603,6 @@ Unit* Aura::GetCaster() const
return unit && unit->IsInWorld() ? unit : NULL;
}
-Unit* AuraEffect::GetSource() const
-{
- if(m_sourceGUID == m_target->GetGUID())
- return m_target;
-
- //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
- //must return caster even if it's in another grid/map
- Unit *unit = ObjectAccessor::GetObjectInWorld(m_sourceGUID, (Unit*)NULL);
- //only player can be not in world while in objectaccessor
- return unit && unit->IsInWorld() ? unit : NULL;
-}
-
void Aura::Update(uint32 diff)
{
// TODO: store pointer to caster in aura class for update/mod handling code
@@ -721,10 +692,16 @@ void AuraEffect::Update(uint32 diff)
void AreaAuraEffect::Update(uint32 diff)
{
- // update for the caster of the aura
- if(m_sourceGUID == m_target->GetGUID())
+ Unit *source = GetSource();
+ if(!source) // this should never happen
+ {
+ m_target->RemoveAura(GetParentAura());
+ return;
+ }
+
+ // update for the source of the aura
+ if(source == m_target)
{
- Unit *source = m_target;
Unit *caster = GetCaster();
if (!caster)
{
@@ -797,7 +774,7 @@ void AreaAuraEffect::Update(uint32 diff)
// Check if basepoints can be safely reduced
if (newBp == m_spellProto->EffectBasePoints[m_effIndex])
newBp = actualSpellInfo->EffectBasePoints[m_effIndex];
- (*tIter)->AddAuraEffect(actualSpellInfo, GetEffIndex(), caster, &newBp, source);
+ (*tIter)->AddAuraEffect(actualSpellInfo, GetEffIndex(), source, caster, &newBp);
if(m_areaAuraType == AREA_AURA_ENEMY)
caster->CombatStart(*tIter);
@@ -1497,8 +1474,8 @@ bool Aura::IsVisible() const
{
if(m_partAuras[i]->IsAreaAura())
{
- if(WorldObject *source = m_partAuras[i]->GetSource())
- if(source->GetTypeId() == TYPEID_UNIT && ((Creature*)source)->isTotem())
+ if(Unit *source = ((AreaAuraEffect*)m_partAuras[i])->GetSource())
+ if(source->isTotem())
return true;
if(m_partAuras[i]->GetAuraName() != SPELL_AURA_NONE)
@@ -1842,13 +1819,13 @@ bool Aura::IsAuraType(AuraType type) const
void Aura::SetLoadedState(uint64 caster_guid,int32 maxduration,int32 duration,int32 charges, uint8 stackamount, int32 * amount)
{
- m_caster_guid = caster_guid;
+ *const_cast<uint64*>(&m_caster_guid) = caster_guid;
m_maxduration = maxduration;
m_duration = duration;
m_procCharges = charges;
m_stackAmount = stackamount;
- for (uint8 i=0; i<MAX_SPELL_EFFECTS;++i)
- if (m_partAuras[i])
+ for(uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if(m_partAuras[i])
m_partAuras[i]->SetAmount(amount[i]);
}
@@ -6622,7 +6599,7 @@ void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real, bool /*changeAm
if(!m_target->IsVehicle())
return;
- Unit *caster = GetSource();
+ Unit *caster = dynamic_cast<Unit*>(GetParentAura()->GetSource());
if(!caster || caster == m_target)
return;
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 262795077c6..6701939f622 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -54,7 +54,7 @@ class TRINITY_DLL_SPEC Aura
friend void Player::SendAurasForTarget(Unit *target);
public:
virtual ~Aura();
- explicit Aura(SpellEntry const* spellproto, uint32 effMask, int32 *currentBasePoints, Unit *target, WorldObject *source = NULL, Unit *caster = NULL, Item *castItem = NULL);
+ explicit Aura(SpellEntry const* spellproto, uint32 effMask, Unit *target, WorldObject *source, Unit *caster, int32 *currentBasePoints = NULL, Item *castItem = NULL);
SpellEntry const* GetSpellProto() const { return m_spellProto; }
uint32 GetId() const{ return m_spellProto->Id; }
@@ -63,6 +63,7 @@ class TRINITY_DLL_SPEC Aura
uint64 const& GetCasterGUID() const { return m_caster_guid; }
Unit* GetCaster() const;
Unit* GetTarget() const { return m_target; }
+ WorldObject *GetSource() const { return m_source; }
time_t GetAuraApplyTime() const { return m_applyTime; }
int32 GetAuraMaxDuration() const { return m_maxduration; }
@@ -133,11 +134,12 @@ class TRINITY_DLL_SPEC Aura
void SetIsSingleTarget(bool val) { m_isSingleTargetAura = val;}
private:
- SpellEntry const *m_spellProto;
+ const SpellEntry * const m_spellProto;
Unit * const m_target;
- uint64 m_caster_guid;
- uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
- time_t m_applyTime;
+ WorldObject * const m_source;
+ const uint64 m_caster_guid;
+ const uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted
+ const time_t m_applyTime;
int32 m_maxduration; // Max aura duration
int32 m_duration; // Current time
@@ -169,7 +171,7 @@ class TRINITY_DLL_SPEC Aura
class TRINITY_DLL_SPEC AuraEffect
{
public:
- friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit * caster, Item * castItem, WorldObject *source);
+ friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints);
friend void Aura::SetStackAmount(uint8 stackAmount, bool applied);
//aura handlers
void HandleNULL(bool, bool, bool)
@@ -338,7 +340,6 @@ class TRINITY_DLL_SPEC AuraEffect
Unit * GetCaster() const { return m_parentAura->GetCaster(); }
uint64 GetCasterGUID() const{ return m_parentAura->GetCasterGUID(); }
- Unit* GetSource() const; // { return m_parentAura->GetSource(); }
Aura * GetParentAura() const { return m_parentAura; }
SpellEntry const* GetSpellProto() const { return m_spellProto; }
@@ -378,10 +379,9 @@ class TRINITY_DLL_SPEC AuraEffect
void CleanupTriggeredSpells();
protected:
- explicit AuraEffect(Aura * parentAura, uint8 effIndex, int32 *currentBasePoints , Unit *caster, Item *castItem, WorldObject *source);
+ explicit AuraEffect(Aura * parentAura, uint8 effIndex, int32 *currentBasePoints = NULL);
Aura * const m_parentAura;
Unit * const m_target;
- uint64 m_sourceGUID; // Spell::m_caster/trap? for normal aura, totem/paladin for areaaura, dynobj for persistent aura
uint32 m_tickNumber;
@@ -405,10 +405,11 @@ class TRINITY_DLL_SPEC AuraEffect
class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
{
public:
- AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 * currentBasePoints, Unit * caster=NULL, Item * castItem=NULL, Unit * source = NULL);
- ~AreaAuraEffect();
+ friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints);
void Update(uint32 diff);
- private:
+ Unit *GetSource() const;
+ protected:
+ explicit AreaAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints = NULL);
float m_radius;
int32 m_removeTime;
AreaAuraType m_areaAuraType;
@@ -417,11 +418,13 @@ class TRINITY_DLL_SPEC AreaAuraEffect : public AuraEffect
class TRINITY_DLL_SPEC PersistentAreaAuraEffect : public AuraEffect
{
public:
- PersistentAreaAuraEffect(Aura * parentAura, uint32 eff, int32 *currentBasePoints, Unit *caster = NULL, Item* castItem = NULL, DynamicObject * source = NULL);
- ~PersistentAreaAuraEffect();
+ friend AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints);
void Update(uint32 diff);
+ DynamicObject *GetSource() const;
+ protected:
+ explicit PersistentAreaAuraEffect(Aura * parentAura, uint32 eff, int32 *currentBasePoints = NULL);
};
-AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints, Unit *caster, Item *castItem = NULL, WorldObject *source = NULL);
+AuraEffect* CreateAuraEffect(Aura * parentAura, uint32 effIndex, int32 *currentBasePoints = NULL);
#endif
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7ad3dc983dd..12aa858e861 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4023,7 +4023,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
damage[i]=NULL;
}
int32 dur = 2*MINUTE*IN_MILISECONDS < aur->GetAuraDuration() ? 2*MINUTE*IN_MILISECONDS : aur->GetAuraDuration();
- Aura * new_aur = new Aura(aur->GetSpellProto(),aur->GetEffectMask(), NULL, stealer, stealer, NULL);
+ Aura * new_aur = new Aura(aur->GetSpellProto(),aur->GetEffectMask(), stealer, stealer, stealer);
new_aur->SetLoadedState(aur->GetCasterGUID(), dur, dur, aur->GetAuraCharges(), aur->GetStackAmount(), &damage[0]);
// Unregister _before_ adding to stealer
@@ -6214,7 +6214,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Light's Beacon - Beacon of Light
if ( dummySpell->Id == 53651 )
{
- if (Unit * source = triggeredByAura->GetSource())
+ if (Unit *source = dynamic_cast<Unit*>(triggeredByAura->GetParentAura()->GetSource()))
{
// do not proc when target of beacon of light is healed
if (source == this)
@@ -8877,18 +8877,16 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
- if(Unit* magnet = (*itr)->IsAreaAura() ? ((AreaAuraEffect*)(*itr))->GetSource():(*itr)->GetCaster() )
- if(magnet->isAlive())
- {
- return magnet;
- }
+ if(Unit* magnet = dynamic_cast<Unit*>((*itr)->GetParentAura()->GetSource()))
+ if(magnet->isAlive())
+ return magnet;
}
// Melee && ranged case
else
{
AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
for(AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
- if(Unit* magnet = (*i)->IsAreaAura() ? ((AreaAuraEffect*)(*i))->GetSource():(*i)->GetCaster() )
+ if(Unit* magnet = dynamic_cast<Unit*>((*i)->GetParentAura()->GetSource()))
if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
if(roll_chance_i((*i)->GetAmount()))
{
@@ -14506,7 +14504,7 @@ void Unit::HandleAuraEffect(AuraEffect * aureff, bool apply)
}
}
-void Unit::AddAura(uint32 spellId, Unit* target)
+void Unit::AddAura(uint32 spellId, Unit *target)
{
if(!target || !target->isAlive())
return;
@@ -14533,8 +14531,8 @@ void Unit::AddAura(uint32 spellId, Unit* target)
if (!eff_mask)
return;
- //TODO: we use target as source for now, but that may not be true
- Aura *Aur = new Aura(spellInfo, eff_mask, NULL, target, target, this, NULL);
+ // Because source is not give, use caster as source
+ Aura *Aur = new Aura(spellInfo, eff_mask, target, this, this);
target->AddAura(Aur);
}
@@ -14550,7 +14548,7 @@ void Unit::SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
aur->SetStackAmount(stack);
}
-Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints, Unit * source)
+Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, WorldObject *source, Unit* caster, int32 * basePoints)
{
// can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect
//assert (!IsPassiveSpell(spellInfo));
@@ -14561,9 +14559,9 @@ Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* c
if (aur)
{
- AuraEffect *aurEffect = CreateAuraEffect(aur, effIndex, basePoints, caster,NULL, source);
- if (aurEffect && !aur->SetPartAura(aurEffect, effIndex))
- delete aurEffect;
+ if(AuraEffect *aurEffect = CreateAuraEffect(aur, effIndex, basePoints))
+ if(!aur->SetPartAura(aurEffect, effIndex))
+ delete aurEffect;
}
else
{
@@ -14571,10 +14569,10 @@ Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* c
{
int32 amount[MAX_SPELL_EFFECTS];
amount[effIndex] = *basePoints;
- aur = new Aura(spellInfo, 1<<effIndex, amount, this, source, caster, NULL);
+ aur = new Aura(spellInfo, 1<<effIndex, this, source, caster, amount, NULL);
}
else
- aur = new Aura(spellInfo, 1<<effIndex, NULL, this, source ,caster, NULL);
+ aur = new Aura(spellInfo, 1<<effIndex, this, source, caster, NULL, NULL);
if(!AddAura(aur))
return NULL;
diff --git a/src/game/Unit.h b/src/game/Unit.h
index cf38b1527e7..17979c94e0b 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1363,7 +1363,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void AddAura(uint32 spellId, Unit *target);
void SetAuraStack(uint32 spellId, Unit *target, uint32 stack);
void HandleAuraEffect(AuraEffect * aureff, bool apply);
- Aura *AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints=NULL, Unit * source=NULL);
+ Aura *AddAuraEffect(const SpellEntry *spellInfo, uint8 effIndex, WorldObject *source, Unit *caster, int32 *basePoints = NULL);
bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;