diff options
author | maximius <none@none> | 2009-09-26 02:09:26 -0700 |
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committer | maximius <none@none> | 2009-09-26 02:09:26 -0700 |
commit | f8a6434fc0c2ea7cfd325830bac6a208e171f0ab (patch) | |
tree | cb5feaedb834a02cb328525971f59140edb28c3b /src/game | |
parent | 2853aa1cd1bb3026d697672aefb6eace902f90b1 (diff) |
*Replace a ton of switches with RAND(), and overload RAND() to support up to 16 parameters.
*Add a safety check to prevent knocking players off of transports, just in case they die while on one.
*Fix a couple incorrect spell defines.
--HG--
branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/CreatureAIImpl.h | 223 | ||||
-rw-r--r-- | src/game/CreatureEventAI.cpp | 9 | ||||
-rw-r--r-- | src/game/Player.cpp | 2 |
3 files changed, 225 insertions, 9 deletions
diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h index 58c78522888..be11a35095b 100644 --- a/src/game/CreatureAIImpl.h +++ b/src/game/CreatureAIImpl.h @@ -90,6 +90,229 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c } } +template<class T> +inline +const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7) +{ + switch(rand()%7) + { + default: + case 0: return v1; + case 1: return v2; + case 2: return v3; + case 3: return v4; + case 4: return v5; + case 5: return v6; + case 6: return v7; + } +} + +template<class T> +inline +const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8) +{ + switch(rand()%8) + { + default: + case 0: return v1; + case 1: return v2; + case 2: return v3; + case 3: return v4; + case 4: return v5; + case 5: return v6; + case 6: return v7; + case 7: return v8; + } +} + +template<class T> +inline +const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, + const T& v9) +{ + switch(rand()%9) + { + default: + case 0: return v1; + case 1: return v2; + case 2: return v3; + case 3: return v4; + case 4: return v5; + case 5: return v6; + case 6: return v7; + case 7: return v8; + case 8: return v9; + } +} + +template<class T> +inline +const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, + const T& v9, const T& v10) +{ + switch(rand()%10) + { + default: + case 0: return v1; + case 1: return v2; + case 2: return v3; + case 3: return v4; + case 4: return v5; + case 5: return v6; + case 6: return v7; + case 7: return v8; + case 8: return v9; + case 9: return v10; + } +} + +template<class T> +inline +const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, + const T& v9, const T& v10, const T& v11) +{ + switch(rand()%11) + { + default: + case 0: return v1; + case 1: return v2; + case 2: return v3; + case 3: return v4; + case 4: return v5; + case 5: return v6; + case 6: return v7; + case 7: return v8; + case 8: return v9; + case 9: return v10; + case 10: return v11; + } +} + +template<class T> +inline +const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, + const T& v9, const T& v10, const T& v11, const T& v12) +{ + switch(rand()%12) + { + default: + case 0: return v1; + case 1: return v2; + case 2: return v3; + case 3: return v4; + case 4: return v5; + case 5: return v6; + case 6: return v7; + case 7: return v8; + case 8: return v9; + case 9: return v10; + case 10: return v11; + case 11: return v12; + } +} + +template<class T> +inline +const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, + const T& v9, const T& v10, const T& v11, const T& v12, const T& v13) +{ + switch(rand()%13) + { + default: + case 0: return v1; + case 1: return v2; + case 2: return v3; + case 3: return v4; + case 4: return v5; + case 5: return v6; + case 6: return v7; + case 7: return v8; + case 8: return v9; + case 9: return v10; + case 10: return v11; + case 11: return v12; + case 12: return v13; + } +} + +template<class T> +inline +const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, + const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14) +{ + switch(rand()%14) + { + default: + case 0: return v1; + case 1: return v2; + case 2: return v3; + case 3: return v4; + case 4: return v5; + case 5: return v6; + case 6: return v7; + case 7: return v8; + case 8: return v9; + case 9: return v10; + case 10: return v11; + case 11: return v12; + case 12: return v13; + case 13: return v14; + } +} + +template<class T> +inline +const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, + const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15) +{ + switch(rand()%15) + { + default: + case 0: return v1; + case 1: return v2; + case 2: return v3; + case 3: return v4; + case 4: return v5; + case 5: return v6; + case 6: return v7; + case 7: return v8; + case 8: return v9; + case 9: return v10; + case 10: return v11; + case 11: return v12; + case 12: return v13; + case 13: return v14; + case 14: return v15; + } +} + +template<class T> +inline +const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, + const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15, const T& v16) +{ + switch(rand()%16) + { + default: + case 0: return v1; + case 1: return v2; + case 2: return v3; + case 3: return v4; + case 4: return v5; + case 5: return v6; + case 6: return v7; + case 7: return v8; + case 8: return v9; + case 9: return v10; + case 10: return v11; + case 11: return v12; + case 12: return v13; + case 13: return v14; + case 14: return v15; + case 15: return v16; + } +} + class EventMap : private std::map<uint32, uint32> { private: diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index bf606c6c488..cb6cc3e7869 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -354,14 +354,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 int32 temp = 0; if (action.text.TextId2 && action.text.TextId3) - { - switch( rand()%3 ) - { - case 0: temp = action.text.TextId1; break; - case 1: temp = action.text.TextId2; break; - case 2: temp = action.text.TextId3; break; - } - } + temp = RAND(action.text.TextId1,action.text.TextId2,action.text.TextId3); else if (action.text.TextId2 && urand(0,1)) temp = action.text.TextId2; else diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 5a342306174..ee4acd372d3 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -4461,7 +4461,7 @@ bool Player::FallGround(bool noDeath/* = false*/) void Player::KillPlayer() { - if(IsFlying()) FallGround(); + if(IsFlying() && !GetTransport()) FallGround(); SetMovement(MOVE_ROOT); |