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authorjackpoz <giacomopoz@gmail.com>2014-05-19 22:00:48 +0200
committerjackpoz <giacomopoz@gmail.com>2014-05-19 22:00:48 +0200
commitd36ecbf4a39ed4d1b434a2926609b1d0d7b3c645 (patch)
treef663cba46b39cb0c152ba2feefee7b959c0f2f9e /src/server/game/AI/SmartScripts
parent0166d9bf89b07295d65017eed1e48c42a521f5d6 (diff)
parent9bad26fc889cd084c066b41188215b3475d125c4 (diff)
Merge pull request #12076 from Trisjdc/even_more_sai
Core/SAI: Clear UNIT_STATE_EVADE immediately if we're about to follow a target on EnterEvadeMode
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index e769b7c22a5..9a677971619 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -439,6 +439,9 @@ void SmartAI::EnterEvadeMode()
{
if (Unit* target = me->GetUnit(*me, mFollowGuid))
me->GetMotionMaster()->MoveFollow(target, mFollowDist, mFollowAngle);
+
+ // evade is not cleared in MoveFollow, so we can't keep it
+ me->ClearUnitState(UNIT_STATE_EVADE);
}
else
me->GetMotionMaster()->MoveTargetedHome();