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| author | Shauren <shauren.trinity@gmail.com> | 2015-10-25 11:38:38 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-10-25 12:00:05 +0100 |
| commit | 9fa938f3e0df2ca6b9ff4f800a5b41ba18cdd214 (patch) | |
| tree | aed8d94f49859e6e8d551f89c6adf2c55daddfe7 /src/server/game/Conditions/ConditionMgr.cpp | |
| parent | 5e0cee85ddd67188365ead3f18206df088e1f0c7 (diff) | |
Core/Conditions: Optimizations part 1 - use containers more suited for their role
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 864b989e2b0..bb697dbdddb 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -2327,7 +2327,7 @@ void ConditionMgr::Clean() NpcVendorConditionContainerStore.clear(); // this is a BIG hack, feel free to fix it if you can figure out the ConditionMgr ;) - for (std::list<Condition*>::const_iterator itr = AllocatedMemoryStore.begin(); itr != AllocatedMemoryStore.end(); ++itr) + for (std::vector<Condition*>::const_iterator itr = AllocatedMemoryStore.begin(); itr != AllocatedMemoryStore.end(); ++itr) delete *itr; AllocatedMemoryStore.clear(); |
