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authorVenugh <venugh@gmx.net>2012-08-14 01:57:42 +0200
committerVenugh <venugh@gmx.net>2012-08-14 01:57:42 +0200
commitc8eeb1f9e6d804c2b87843436fb132f9ebd75c8d (patch)
tree52cbf17057321e5f766d7e68c9e50ef7c042b4d2 /src/server/game/Conditions/ConditionMgr.cpp
parentdb00a9fd2c7dbf4b73f070dafac0af4e2cf96c1e (diff)
Core/AI: Removed EventAI handling. is not needed more for cataclysm...
move a sql to correct place.
Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 67ba643dd97..d4668142b3b 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -28,7 +28,7 @@
#include "Spell.h"
// Checks if object meets the condition
-// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
+// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: SmartAI)
bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
ASSERT(ConditionTarget < MAX_CONDITION_TARGETS);