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| author | Treeston <treeston.mmoc@gmail.com> | 2016-05-05 11:56:25 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2016-05-05 11:56:25 +0200 |
| commit | 35a66a33fc089b2fbafec3528ecc39d03b896f2c (patch) | |
| tree | c96ef91c9dff75a47f6ef2395473bf34f0ec7ebc /src/server/game/Entities | |
| parent | 769b7ff7fd2cb86f5b9978d15ea20c398273ec48 (diff) | |
| parent | 26b084a90ff3e4f0601e72c283bd3296d4640585 (diff) | |
Merge pull request #16020 from Treeston/3.3.5-CharmAiFix
CreatureAI: Adjust AI behavior when a charm ends
Diffstat (limited to 'src/server/game/Entities')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d2d85dbfca6..1b60f5d730b 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13712,6 +13712,9 @@ void Unit::UpdateCharmAI() delete i_AI; i_AI = i_disabledAI; i_disabledAI = nullptr; + + if (GetTypeId() == TYPEID_UNIT) + ToCreature()->AI()->OnCharmed(false); } } else |
