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authorShauren <shauren.trinity@gmail.com>2017-01-25 17:40:08 +0100
committerShauren <shauren.trinity@gmail.com>2017-01-25 17:40:08 +0100
commitd9418ae00a39303bb41026851ddc7d156761c1cd (patch)
treecf18c2d41b796736320900ef24f5d56b5d0132c6 /src/server/game/Groups/Group.cpp
parent6c57ab2b4f3b31faab22a5a7562117c23f0f35f5 (diff)
Core/Misc: Fix a few coverity issues
CID 1360566 CID 1360567 CID 1361723
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 053b1e2bd09..24b2111796d 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -975,7 +975,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* lootedObject)
if (i->freeforall)
continue;
- item = sObjectMgr->GetItemTemplate(i->itemid);
+ item = ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(i->itemid));
//roll for over-threshold item if it's one-player loot
if (item->GetQuality() >= uint32(m_lootThreshold))