aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/ItemHandler.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2012-07-11 19:26:26 +0200
committerShauren <shauren.trinity@gmail.com>2012-07-11 19:26:26 +0200
commit492fd80b0621728889c6013682d07b420778ef9a (patch)
tree6539618a8f34e937b5ca5af3044ca0fbcca15d7b /src/server/game/Handlers/ItemHandler.cpp
parent7611ab69be5982dfe558d6e7554545ea253cbb60 (diff)
Core/Misc
* Cleaned up packet manipulation methods, no need to keep duplicate sets of functions doing the same * Added a very basic ObjectGuid structure for easier (and endian-safe) method of accessing individual guid bytes
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/ItemHandler.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 1e29ea2621e..0bdff9016f7 100755
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -744,14 +744,14 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
if (!items)
{
WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);
- data.WriteByteMask(bytes[5]);
- data.WriteByteMask(bytes[6]);
- data.WriteByteMask(bytes[1]);
- data.WriteByteMask(bytes[2]);
- data.WriteByteMask(bytes[3]);
- data.WriteByteMask(bytes[0]);
- data.WriteByteMask(bytes[7]);
- data.WriteByteMask(bytes[4]);
+ data.WriteBit(bytes[5]);
+ data.WriteBit(bytes[6]);
+ data.WriteBit(bytes[1]);
+ data.WriteBit(bytes[2]);
+ data.WriteBit(bytes[3]);
+ data.WriteBit(bytes[0]);
+ data.WriteBit(bytes[7]);
+ data.WriteBit(bytes[4]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[3]);
@@ -771,14 +771,14 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4);
- data.WriteByteMask(bytes[5]);
- data.WriteByteMask(bytes[6]);
- data.WriteByteMask(bytes[1]);
- data.WriteByteMask(bytes[2]);
- data.WriteByteMask(bytes[3]);
- data.WriteByteMask(bytes[0]);
- data.WriteByteMask(bytes[7]);
- data.WriteByteMask(bytes[4]);
+ data.WriteBit(bytes[5]);
+ data.WriteBit(bytes[6]);
+ data.WriteBit(bytes[1]);
+ data.WriteBit(bytes[2]);
+ data.WriteBit(bytes[3]);
+ data.WriteBit(bytes[0]);
+ data.WriteBit(bytes[7]);
+ data.WriteBit(bytes[4]);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[3]);