diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-09-19 00:02:25 +0100 |
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-09-19 00:02:25 +0100 |
| commit | 863229afbef7dfeac1cf487d4c9b0a94f4042786 (patch) | |
| tree | b70507a94e0b8bd1de226405d0d6059c450ff7a6 /src/server/game/Handlers/ItemHandler.cpp | |
| parent | 23961d0dce22e234e62f116469f04bb62d8986a7 (diff) | |
| parent | 92119c9c38ea81ef2d3dc7f2db2093e681f05e8b (diff) | |
Merge remote-tracking branch 'origin/master' into mmaps
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
| -rwxr-xr-x | src/server/game/Handlers/ItemHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 76c719443bb..614e0064132 100755 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -586,7 +586,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) uint32 money = pProto->SellPrice * count; _player->ModifyMoney(money); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money); } else _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0); @@ -634,7 +634,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data) _player->ModifyMoney(-(int32)price); _player->RemoveItemFromBuyBackSlot(slot, false); _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); _player->StoreItem(dest, pItem, true); } else @@ -908,7 +908,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) data << uint32(ERR_BANKSLOT_OK); SendPacket(&data); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); + _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); } void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) |
