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authorForesterDev <11771800+ForesterDev@users.noreply.github.com>2020-02-01 17:45:58 +0400
committerShauren <shauren.trinity@gmail.com>2021-12-21 00:46:13 +0100
commit9124fd1f1fafea19b118eb69c6a35f94376fc7e8 (patch)
tree821bf6fd1fed9f1157e4f7beb7393a2b1b88f184 /src/server/game/Handlers/LootHandler.cpp
parente882635774fa49b0ffe86ee5b76b5b321c23bb9c (diff)
Core/Items: implement some helper methods for easier readability (#24113)
(cherry picked from commit 573ddf4d22564d022e30807c5ba2c6eb1a2c8b2e)
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 72eef168d83..42db7477f10 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -402,7 +402,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
else
{
// Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item
- if (pItem->loot.isLooted() || !(proto->GetFlags() & ITEM_FLAG_HAS_LOOT))
+ if (pItem->loot.isLooted() || !proto->HasFlag(ITEM_FLAG_HAS_LOOT))
player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
}
return; // item can be looted only single player