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authorBrian <runningnak3d@gmail.com>2016-07-15 13:49:12 -0400
committerShauren <shauren.trinity@gmail.com>2016-07-15 19:49:12 +0200
commit3c0d7fd744d618d01e96851ab27473198328d0b6 (patch)
tree1b4218e938f3c8450d692268ce58a4525ea6d595 /src/server/game/Handlers/QuestHandler.cpp
parentbc358fc38188bddc51ee7a7fb472fab7af5e9a82 (diff)
Core/Quests: Remove quest items that were looted if they are unique, bound, quest items, when abandoning a quest. (#17556)
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 55de0abacfd..b7aee1778a9 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -426,6 +426,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
}
_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
+ _player->AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
_player->RemoveActiveQuest(questId);
_player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);