diff options
| author | Brian <runningnak3d@gmail.com> | 2016-07-15 13:49:12 -0400 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-07-15 19:49:12 +0200 |
| commit | 3c0d7fd744d618d01e96851ab27473198328d0b6 (patch) | |
| tree | 1b4218e938f3c8450d692268ce58a4525ea6d595 /src/server/game/Handlers/QuestHandler.cpp | |
| parent | bc358fc38188bddc51ee7a7fb472fab7af5e9a82 (diff) | |
Core/Quests: Remove quest items that were looted if they are unique, bound, quest items, when abandoning a quest. (#17556)
Diffstat (limited to 'src/server/game/Handlers/QuestHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/QuestHandler.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 55de0abacfd..b7aee1778a9 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -426,6 +426,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData) } _player->TakeQuestSourceItem(questId, true); // remove quest src item from player + _player->AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements. _player->RemoveActiveQuest(questId); _player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId); |
