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authorShauren <shauren.trinity@gmail.com>2011-05-16 13:24:08 +0200
committerShauren <shauren.trinity@gmail.com>2011-05-16 13:24:08 +0200
commit9650ba678bad77bc3b401e71b209cbf4dd5debb2 (patch)
tree5d5e0fdaf11d1bce3467d4fd1a03fc458cd70d48 /src/server/game/Instances/InstanceScript.h
parent753718a7b075379e6d8b190231361789ceb44313 (diff)
Core/Scripts: Implemented DOOR_TYPE_SPAWN_HOLE to use in instance script DoorData, marking doors that are only open if encounter is in progress, typically used with spawning points
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 3c90364bbfd..b3dcb9525c5 100755
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -58,8 +58,9 @@ enum EncounterState
enum DoorType
{
- DOOR_TYPE_ROOM = 0,
- DOOR_TYPE_PASSAGE,
+ DOOR_TYPE_ROOM = 0, // Door can open if encounter is not in progress
+ DOOR_TYPE_PASSAGE = 1, // Door can open if encounter is done
+ DOOR_TYPE_SPAWN_HOLE = 2, // Door can open if encounter is in progress, typically used for spawning places
MAX_DOOR_TYPES,
};