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| author | Shauren <shauren.trinity@gmail.com> | 2011-05-16 13:24:08 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2011-05-16 13:24:08 +0200 |
| commit | 9650ba678bad77bc3b401e71b209cbf4dd5debb2 (patch) | |
| tree | 5d5e0fdaf11d1bce3467d4fd1a03fc458cd70d48 /src/server/game/Instances/InstanceScript.h | |
| parent | 753718a7b075379e6d8b190231361789ceb44313 (diff) | |
Core/Scripts: Implemented DOOR_TYPE_SPAWN_HOLE to use in instance script DoorData, marking doors that are only open if encounter is in progress, typically used with spawning points
Diffstat (limited to 'src/server/game/Instances/InstanceScript.h')
| -rwxr-xr-x | src/server/game/Instances/InstanceScript.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index 3c90364bbfd..b3dcb9525c5 100755 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -58,8 +58,9 @@ enum EncounterState enum DoorType { - DOOR_TYPE_ROOM = 0, - DOOR_TYPE_PASSAGE, + DOOR_TYPE_ROOM = 0, // Door can open if encounter is not in progress + DOOR_TYPE_PASSAGE = 1, // Door can open if encounter is done + DOOR_TYPE_SPAWN_HOLE = 2, // Door can open if encounter is in progress, typically used for spawning places MAX_DOOR_TYPES, }; |
