aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Loot/LootMgr.cpp
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2016-06-17 12:46:13 +0200
committerGitHub <noreply@github.com>2016-06-17 12:46:13 +0200
commita49544cc187d3a156b4615907d6b82057364fcc4 (patch)
tree9f3c5b841d54b885a2a7fc7727051c4de8407c52 /src/server/game/Loot/LootMgr.cpp
parentb785242101f7be0cc6e29e86986b2184db1e43d6 (diff)
Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. (#16265)
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
-rw-r--r--src/server/game/Loot/LootMgr.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index ebdeb4016dd..9c468e9f9f1 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -786,6 +786,15 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const
return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0);
}
+// return true if there is any item that is lootable for any player (not quest item, FFA or conditional)
+bool Loot::hasItemForAll() const
+{
+ for (LootItem const& item : items)
+ if (!item.is_looted && !item.freeforall && item.conditions.empty())
+ return true;
+ return false;
+}
+
// return true if there is any FFA, quest or conditional item for the player.
bool Loot::hasItemFor(Player* player) const
{