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| author | Treeston <treeston.mmoc@gmail.com> | 2016-06-17 12:46:13 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-06-17 12:46:13 +0200 |
| commit | a49544cc187d3a156b4615907d6b82057364fcc4 (patch) | |
| tree | 9f3c5b841d54b885a2a7fc7727051c4de8407c52 /src/server/game/Loot/LootMgr.cpp | |
| parent | b785242101f7be0cc6e29e86986b2184db1e43d6 (diff) | |
Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. (#16265)
Diffstat (limited to 'src/server/game/Loot/LootMgr.cpp')
| -rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index ebdeb4016dd..9c468e9f9f1 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -786,6 +786,15 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0); } +// return true if there is any item that is lootable for any player (not quest item, FFA or conditional) +bool Loot::hasItemForAll() const +{ + for (LootItem const& item : items) + if (!item.is_looted && !item.freeforall && item.conditions.empty()) + return true; + return false; +} + // return true if there is any FFA, quest or conditional item for the player. bool Loot::hasItemFor(Player* player) const { |
