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authorkaelima <kaelima@live.se>2012-04-08 23:59:52 +0200
committerkaelima <kaelima@live.se>2012-04-08 23:59:52 +0200
commit49e24e2dfbcdc312cb5a4d742262300363263751 (patch)
tree9a5b2a932777b98bad655583758fb997603a190f /src/server/game/Maps/Map.cpp
parent38d5fbac0ecbc380e9ebf49b3b09080c8e9e96f6 (diff)
Core/Cleanup:
Mostly if(.. -> if (.. and for(.. -> for (.. but also some miscellaneous cleanup
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index f60a8f20c1c..a1b3d913c99 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -787,20 +787,20 @@ void Map::RemoveCreatureFromMoveList(Creature* c)
void Map::MoveAllCreaturesInMoveList()
{
_creatureToMoveLock = true;
- for(std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
+ for (std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
{
Creature* c = *itr;
- if(c->FindMap() != this) //pet is teleported to another map
+ if (c->FindMap() != this) //pet is teleported to another map
continue;
- if(c->_moveState != CREATURE_CELL_MOVE_ACTIVE)
+ if (c->_moveState != CREATURE_CELL_MOVE_ACTIVE)
{
c->_moveState = CREATURE_CELL_MOVE_NONE;
continue;
}
c->_moveState = CREATURE_CELL_MOVE_NONE;
- if(!c->IsInWorld())
+ if (!c->IsInWorld())
continue;
// do move or do move to respawn or remove creature if previous all fail