diff options
| author | Shauren <shauren.trinity@gmail.com> | 2025-11-30 14:25:32 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-11-30 14:25:32 +0100 |
| commit | 90be8fafb39469bd2c318c033e63294ebaad2ca4 (patch) | |
| tree | 2d2d5424e54339b7581f9e224e909d6f08003136 /src/server/game/Maps/MapManager.cpp | |
| parent | d3f2aee245d62c70c940831531b17da821053f91 (diff) | |
Core/Misc: Use std::scoped_lock instead of unique_lock where possible (and old lock_guard)HEADmaster
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
| -rw-r--r-- | src/server/game/Maps/MapManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index bc3a8c1c154..d363349febe 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -163,7 +163,7 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player, Optional<uint32> lfgDun if (!entry) return nullptr; - std::unique_lock<std::shared_mutex> lock(_mapsLock); + std::scoped_lock lock(_mapsLock); Map* map = nullptr; uint32 newInstanceId = 0; // instanceId of the resulting map |
