diff options
| author | Subv2112 <s.v.h21@hotmail.com> | 2012-01-22 08:04:39 -0500 |
|---|---|---|
| committer | Subv2112 <s.v.h21@hotmail.com> | 2012-01-22 08:04:39 -0500 |
| commit | 8362e21b2aa7585dc627014e09052d982b1a7fcb (patch) | |
| tree | 009714b31a160c31b1bbd4db1f592f536672a974 /src/server/game/Movement/MotionMaster.cpp | |
| parent | a3f595ee10d02dda89298fd4193133d77fbf250e (diff) | |
| parent | 78daae91b21ae8705750a253cb9c6eef02a80815 (diff) | |
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
Diffstat (limited to 'src/server/game/Movement/MotionMaster.cpp')
| -rwxr-xr-x | src/server/game/Movement/MotionMaster.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index c17f5096748..8975a2d7d7b 100755 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -307,7 +307,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed) init.SetVelocity(speed); init.SetAnimation(Movement::ToGround); init.Launch(); - Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); } void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed) @@ -322,7 +322,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed) init.SetVelocity(speed); init.SetAnimation(Movement::ToFly); init.Launch(); - Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); } void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ) @@ -365,7 +365,10 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee init.SetParabolic(max_height,0); init.SetVelocity(speedXY); init.Launch(); - Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); + if (i_owner->GetTypeId() == TYPEID_PLAYER) + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED); + else + Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE); } void MotionMaster::MoveFall(uint32 id/*=0*/) |
