diff options
| author | Shauren <none@none> | 2010-06-25 13:15:51 +0200 |
|---|---|---|
| committer | Shauren <none@none> | 2010-06-25 13:15:51 +0200 |
| commit | 456c6291ab70f2f3182a4d63408c45099eedbbdd (patch) | |
| tree | 21aa76d9107d54a70572d5ac450362fce276ce74 /src/server/game/Spells/Spell.cpp | |
| parent | eb79fb91a6eb410a5a5ceb6259b9d4bc5569c2ae (diff) | |
Move trade data to dynamic structure and added support for applying enchant after trade ends, based on Vladimir's commits
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 77 |
1 files changed, 72 insertions, 5 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index a62e602fe49..bf00f54b110 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -148,6 +148,15 @@ void SpellCastTargets::setItemTarget(Item* item) m_targetMask |= TARGET_FLAG_ITEM; } +void SpellCastTargets::setTradeItemTarget(Player* caster) +{ + m_itemTargetGUID = uint64(TRADE_SLOT_NONTRADED); + m_itemTargetEntry = 0; + m_targetMask |= TARGET_FLAG_TRADE_ITEM; + + Update(caster); +} + void SpellCastTargets::setCorpseTarget(Corpse* corpse) { m_CorpseTargetGUID = corpse->GetGUID(); @@ -163,12 +172,13 @@ void SpellCastTargets::Update(Unit* caster) m_itemTarget = NULL; if (caster->GetTypeId() == TYPEID_PLAYER) { + Player *player = caster->ToPlayer(); if (m_targetMask & TARGET_FLAG_ITEM) - m_itemTarget = caster->ToPlayer()->GetItemByGuid(m_itemTargetGUID); + m_itemTarget = player->GetItemByGuid(m_itemTargetGUID); else if (m_targetMask & TARGET_FLAG_TRADE_ITEM) - if (m_itemTargetGUID == TRADE_SLOT_NONTRADED) // here it is not guid but slot. Also prevent hacking slots - if (Player* pTrader = caster->ToPlayer()->GetTrader()) - m_itemTarget = pTrader->GetItemByTradeSlot(m_itemTargetGUID); + if (m_itemTargetGUID == TRADE_SLOT_NONTRADED) // here it is not guid but slot. Also prevents hacking slots + if (TradeData* pTrade = player->GetTradeData()) + m_itemTarget = pTrade->GetTraderData()->GetItem(TRADE_SLOT_NONTRADED); if (m_itemTarget) m_itemTargetEntry = m_itemTarget->GetEntry(); @@ -2900,6 +2910,32 @@ void Spell::cast(bool skipCheck) SetExecutedCurrently(false); return; } + + // additional check after cast bar completes (must not be in CheckCast) + // if trade not complete then remember it in trade data + if (m_targets.getTargetMask() & TARGET_FLAG_TRADE_ITEM) + { + if (m_caster->GetTypeId() == TYPEID_PLAYER) + { + if (TradeData* my_trade = m_caster->ToPlayer()->GetTradeData()) + { + if (!my_trade->IsInAcceptProcess()) + { + // Spell will be casted at completing the trade. Silently ignore at this place + my_trade->SetSpell(m_spellInfo->Id, m_CastItem); + SendCastResult(SPELL_FAILED_DONT_REPORT); + SendInterrupted(0); + m_caster->ToPlayer()->RestoreSpellMods(this); + // cleanup after mod system + // triggered spell pointer can be not removed in some cases + m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); + finish(false); + SetExecutedCurrently(false); + return; + } + } + } + } } SelectSpellTargets(); @@ -2965,6 +3001,12 @@ void Spell::cast(bool skipCheck) TakePower(); TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot } + else if (Item* targetItem = m_targets.getItemTarget()) + { + /// Not own traded item (in trader trade slot) req. reagents including triggered spell case + if (targetItem->GetOwnerGUID() != m_caster->GetGUID()) + TakeReagents(); + } // are there any spells need to be triggered after hit? // handle SPELL_AURA_ADD_TARGET_TRIGGER auras @@ -4330,7 +4372,12 @@ void Spell::TakeRunePower() void Spell::TakeReagents() { if (m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. - return; + { + Item* targetItem = m_targets.getItemTarget(); + /// Not own traded item (in trader trade slot) req. reagents including triggered spell case + if (!(targetItem && targetItem->GetOwnerGUID() != m_caster->GetGUID())) + return; + } if (m_caster->GetTypeId() != TYPEID_PLAYER) return; @@ -5430,6 +5477,26 @@ SpellCastResult Spell::CheckCast(bool strict) } } + // check trade slot case (last, for allow catch any another cast problems) + if (m_targets.getTargetMask() & TARGET_FLAG_TRADE_ITEM) + { + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_NOT_TRADING; + + TradeData* my_trade = m_caster->ToPlayer()->GetTradeData(); + + if (!my_trade) + return SPELL_FAILED_NOT_TRADING; + + TradeSlots slot = TradeSlots(m_targets.getItemTargetGUID()); + if (slot != TRADE_SLOT_NONTRADED) + return SPELL_FAILED_ITEM_NOT_READY; + + if (!m_IsTriggeredSpell) + if (my_trade->GetSpell()) + return SPELL_FAILED_ITEM_ALREADY_ENCHANTED; + } + // all ok return SPELL_CAST_OK; } |
