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authorShocker <shocker@freakz.ro>2011-06-23 23:43:49 +0300
committerShocker <shocker@freakz.ro>2011-06-23 23:43:49 +0300
commit5ddf90c5fe8e51a72697fea5b483b0138bf0d308 (patch)
tree9ed971d639a07c7ff63d6618078a0f9e95b01188 /src/server/game/Spells/Spell.h
parentc33dbded94ea07d3ad51b6206372e390e9b65d0b (diff)
Core/Spells: Don't allow players to cast client-side hidden spells directly
Diffstat (limited to 'src/server/game/Spells/Spell.h')
-rwxr-xr-xsrc/server/game/Spells/Spell.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index ddb700aa8ab..9a5b98efaa4 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -386,7 +386,7 @@ class Spell
typedef std::set<Aura*> UsedSpellMods;
- Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false);
+ Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false, bool castedClientside = false);
~Spell();
void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);
@@ -683,6 +683,7 @@ class Spell
uint32 m_timer;
bool m_IsTriggeredSpell;
+ bool m_castedClientside;
// if need this can be replaced by Aura copy
// we can't store original aura link to prevent access to deleted auras