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authorariel- <ariel-@users.noreply.github.com>2016-10-17 01:52:40 -0300
committerariel- <ariel-@users.noreply.github.com>2016-10-17 01:52:40 -0300
commit9b0fa51022fba3d5ece96dd0ac8399be01ea5b0f (patch)
treeaec7c19fea709094e28d287154dff6ae6168b6ef /src/server/game/Spells/Spell.h
parentf4a10571f74450daf26a5b0c5bd0f3114c231120 (diff)
Core/Globals: compute aura diminishing return info at startup and cache it
Core/Entities: Save diminish return on an array instead of a linked list
Diffstat (limited to 'src/server/game/Spells/Spell.h')
-rw-r--r--src/server/game/Spells/Spell.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 5823ea72dbd..5087ececa09 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -561,10 +561,6 @@ class TC_GAME_API Spell
// used in effects handlers
Aura* m_spellAura;
- // this is set in Spell Hit, but used in Apply Aura handler
- DiminishingLevels m_diminishLevel;
- DiminishingGroup m_diminishGroup;
-
// -------------------------------------------
GameObject* focusObject;