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authorShauren <shauren.trinity@gmail.com>2013-04-04 23:31:13 +0200
committerShauren <shauren.trinity@gmail.com>2013-04-04 23:31:13 +0200
commit53b1f6e2e57d37d65a12d4360950c88c3b761c51 (patch)
tree67293c41fb8baf39f46aac74a907b0149dea8222 /src/server/game/Spells/SpellEffects.cpp
parent7df4d147e3a30dbc51ee5fa359fdc69e8ac311c3 (diff)
Core/Spells: Reimplemented SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION
Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 04baa4f529e..4717832a727 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -938,12 +938,9 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
// set basepoints for trigger with value effect
if (m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE)
{
- if (m_spellInfo->Effects[effIndex].BasePoints == 0)
- {
- values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
- values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage);
- values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage);
- }
+ values.AddSpellMod(SPELLVALUE_BASE_POINT0, damage);
+ values.AddSpellMod(SPELLVALUE_BASE_POINT1, damage);
+ values.AddSpellMod(SPELLVALUE_BASE_POINT2, damage);
}
// Remove spell cooldown (not category) if spell triggering spell with cooldown and same category