diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2017-02-27 14:20:32 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-02-27 14:24:20 -0300 |
| commit | c69a7d1223b2ce108a221e5cc70f76cd80ae6675 (patch) | |
| tree | c45764f47845f309379f251e14aab3a3bd290223 /src/server/scripts/EasternKingdoms | |
| parent | 8f2bcd79da39ef9448938842de32b6f8572facdf (diff) | |
Core/Auras: reworked multiplicative AuraEffects calculation
- Splitted containers for flat modifiers and pct modifiers, as they now have different handling
- Amount is now multiplied only on apply; on unapply, iterate through auras and reset the counter
- Fixes many cases of rounding error due to applying/unapplying of small factors
- Allows amounts to be zeroed (ie with an AuraEffect of amount -100)
- Do a partial revert of 6dc37a9add631888fe5fbcd43d19c2b07bed8a57, auras should update amounts only for items allowed (ie no more giving crit to a sword while having an axe in the other hand and being Poleaxe spec'd)
- SPELL_AURA_MOD_SCALE now scales additively, rather than multiplicatively (checked in sniffs)
Closes #18687
Diffstat (limited to 'src/server/scripts/EasternKingdoms')
3 files changed, 29 insertions, 8 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 5438014f20d..6a2435e2147 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -86,6 +86,13 @@ Position const PosMoveOnSpawn[1] = { -11561.9f, -1627.868f, 41.29941f, 0.0f } }; +// AWFUL HACK WARNING +// To whoever reads this: Zul'Gurub needs your love +// Need to do this calculation to increase/decrease Arlokk's damage by 35% (probably some aura missing) +// This is only to compile the scripts after the aura calculation revamp +float const DamageIncrease = 35.0f; +float const DamageDecrease = 100.f / (1.f + DamageIncrease / 100.f) - 100.f; + class boss_arlokk : public CreatureScript { public: boss_arlokk() : CreatureScript("boss_arlokk") { } @@ -106,7 +113,7 @@ class boss_arlokk : public CreatureScript void Reset() override { if (events.IsInPhase(PHASE_TWO)) - me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack + me->ApplyStatPctModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, DamageDecrease); // hack _Reset(); Initialize(); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); @@ -267,7 +274,7 @@ class boss_arlokk : public CreatureScript events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO); events.SetPhase(PHASE_TWO); - me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, true); // hack + me->ApplyStatPctModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, DamageIncrease); // hack break; case EVENT_RAVAGE: DoCastVictim(SPELL_RAVAGE, true); @@ -285,7 +292,7 @@ class boss_arlokk : public CreatureScript me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg)); me->UpdateDamagePhysical(BASE_ATTACK); */ - me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack + me->ApplyStatPctModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, DamageDecrease); // hack events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE); events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp index 74ad31c0673..03bc99d177a 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp @@ -69,6 +69,13 @@ enum Misc NPC_SPIDER = 15041 }; +// AWFUL HACK WARNING +// To whoever reads this: Zul'Gurub needs your love +// Need to do this calculation to increase/decrease Mar'li's damage by 35% (probably some aura missing) +// This is only to compile the scripts after the aura calculation revamp +float const DamageIncrease = 35.0f; +float const DamageDecrease = 100.f / (1.f + DamageIncrease / 100.f) - 100.f; + class boss_marli : public CreatureScript { public: boss_marli() : CreatureScript("boss_marli") { } @@ -80,7 +87,7 @@ class boss_marli : public CreatureScript void Reset() override { if (events.IsInPhase(PHASE_THREE)) - me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack + me->ApplyStatPctModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, DamageDecrease); // hack _Reset(); } @@ -150,7 +157,7 @@ class boss_marli : public CreatureScript me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); me->UpdateDamagePhysical(BASE_ATTACK); */ - me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, true); // hack + me->ApplyStatPctModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, DamageIncrease); // hack DoCastVictim(SPELL_ENVOLWINGWEB); if (DoGetThreat(me->GetVictim())) DoModifyThreatPercent(me->GetVictim(), -100); @@ -186,7 +193,7 @@ class boss_marli : public CreatureScript me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1))); me->UpdateDamagePhysical(BASE_ATTACK); */ - me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack + me->ApplyStatPctModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, DamageDecrease); // hack events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000, 0, PHASE_TWO); events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO); events.ScheduleEvent(EVENT_POISON_VOLLEY, 15000); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp index e468026fcf9..afe5fed0014 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp @@ -76,6 +76,13 @@ enum Phases PHASE_TWO = 2 }; +// AWFUL HACK WARNING +// To whoever reads this: Zul'Gurub needs your love +// Need to do this calculation to increase/decrease Thekal's damage by 40% (probably some aura missing) +// This is only to compile the scripts after the aura calculation revamp +float const DamageIncrease = 40.0f; +float const DamageDecrease = 100.f / (1.f + DamageIncrease / 100.f) - 100.f; + class boss_thekal : public CreatureScript { public: @@ -100,7 +107,7 @@ class boss_thekal : public CreatureScript void Reset() override { if (events.IsInPhase(PHASE_TWO)) - me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack + me->ApplyStatPctModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, DamageDecrease); // hack _Reset(); Initialize(); } @@ -162,7 +169,7 @@ class boss_thekal : public CreatureScript me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40))); me->UpdateDamagePhysical(BASE_ATTACK); */ - me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 40.0f, true); // hack + me->ApplyStatPctModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, DamageIncrease); // hack DoResetThreat(); events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO); // Phase 2 events.ScheduleEvent(EVENT_FORCEPUNCH, 4000, 0, PHASE_TWO); // Phase 2 |
