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authorChaouki Dhib <chaodhib@gmail.com>2017-03-23 00:43:04 +0100
committerfunjoker <funjoker109@gmail.com>2020-04-24 17:18:49 +0200
commit5d076cfe291980bc5be9d44ffbae887e3dd5ad59 (patch)
treeac91fc74a4643ce7c1a525c2739af2dcfa3f05ed /src/server/scripts/Outland
parentb8b6fd9ca0defda540f122bedf5f187d45bc11c7 (diff)
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells. Pull request #16290 by chaodhib. God bless, finally. (cherry picked from commit a1f2f30c145f6ad9c4baeffeff32618e71ff537c)
Diffstat (limited to 'src/server/scripts/Outland')
-rw-r--r--src/server/scripts/Outland/zone_shadowmoon_valley.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
index a482096ce7c..a8bd85023a2 100644
--- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
@@ -525,7 +525,7 @@ public:
Tapped = true;
float x, y, z;
- caster->GetClosePoint(x, y, z, me->GetObjectSize());
+ caster->GetClosePoint(x, y, z, me->GetCombatReach());
me->SetWalk(false);
me->GetMotionMaster()->MovePoint(1, x, y, z);