aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/Spells
diff options
context:
space:
mode:
authorForesterDev <forester.manv@gmail.com>2017-05-23 14:30:27 +0400
committerAokromes <Aokromes@users.noreply.github.com>2017-05-23 12:30:27 +0200
commitabea8bf4cb3034f56d833982f951a0742dc36fc7 (patch)
tree7450b5e623a4ad6e8e2f4e82b2163a6f0a6a3b9a /src/server/scripts/Spells
parentd96482b2d49c61fe26533def461276a8038db4ab (diff)
Core/Defines: define faction templates and replace magic numbers from scripts
Diffstat (limited to 'src/server/scripts/Spells')
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 6c94a2e53ee..bbc366b680b 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -3742,7 +3742,7 @@ class spell_gen_gm_freeze : public SpellScriptLoader
if (Player* player = GetTarget()->ToPlayer())
{
// stop combat + make player unattackable + duel stop + stop some spells
- player->SetFaction(35);
+ player->SetFaction(FACTION_FRIENDLY);
player->CombatStop();
if (player->IsNonMeleeSpellCast(true))
player->InterruptNonMeleeSpells(true);