diff options
| author | ForesterDev <forester.manv@gmail.com> | 2017-05-23 14:30:27 +0400 |
|---|---|---|
| committer | Aokromes <Aokromes@users.noreply.github.com> | 2017-05-23 12:30:27 +0200 |
| commit | abea8bf4cb3034f56d833982f951a0742dc36fc7 (patch) | |
| tree | 7450b5e623a4ad6e8e2f4e82b2163a6f0a6a3b9a /src/server/scripts/Spells | |
| parent | d96482b2d49c61fe26533def461276a8038db4ab (diff) | |
Core/Defines: define faction templates and replace magic numbers from scripts
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 6c94a2e53ee..bbc366b680b 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -3742,7 +3742,7 @@ class spell_gen_gm_freeze : public SpellScriptLoader if (Player* player = GetTarget()->ToPlayer()) { // stop combat + make player unattackable + duel stop + stop some spells - player->SetFaction(35); + player->SetFaction(FACTION_FRIENDLY); player->CombatStop(); if (player->IsNonMeleeSpellCast(true)) player->InterruptNonMeleeSpells(true); |
